Machinedrum SPS1-UW X.05: the living documentation

:slight_smile:

32 Likes

The side-chain is a dream. Makes the whole instrument some much more musical.

6 Likes

What is triggering the sidechain pulse - i.e. is there a track you select as a neighbor that controls this (say a Kick)? Or is it based on the individual trigs placed on the NFX-CO track?

1 Like

trigs only open/“turn on” the compressor track.

Yes the sidechain is audio triggered from PAGE 1 synthesis page of chosen neighbour, selectable from SIDE -64 (far neighbour) +64 (near neighbour)

1 Like

That helps - thank you!

Last questions as I’m having trouble visualizing it (don’t have my MD in front of me) - I was trying to figure out how to use the INP-CA/INP-CB to handle this but believe I may be overcomplicated it.

Is it possible to have say, tracks 2 through 10, sidechained to a pulse from track 1 (the kick)?

Right now I’m doing this externally through the FMR RNC but it would be interesting to handle it all internally…

1 Like

the way to do that would be to route out the chosen tracks you want side chained to one output into one input (with INP-CA) and route out a kick into the other input (INP-CB) or place the INP machine as a far neighbour to your kick then an NFX-CO.

i’ve tried the latter and it’s pretty special hearing the MD do this.

adding envelopes + LFOs to the kick and compressors (att/dec etc) and you can create morphing, ever evolving liquid movement around your sounds.
X.05 and the NFX have changed how we can approach textural possibilities with the MD.

9 Likes

@v-yadli Just take the picture and put in the OP if you want.

1 Like

From page 1 synthetis of the audio track ? So the side chain will only let the sound from page 1 come to the nfx ? The filter of the audio (saying kick page) become useless ?

Thanks

yes, as is the case with all the NFX.
any processing on effects page won’t impact the sidechain feed.

far from it, you have another layer to use alongside the NFX layer, for example pronounce mid range, send only the highs to FX, AM the bass for weird over tones…

4 Likes

Ok it’s really convenient to create samples tho…
It’s funny because I was routing and re routing dual samples to different output and was recording different pan with or without FX’s. MD is good doing this but it was more complicated. I will obtain same and better or different results more easily now.

I prefer linking because you guys are part of this living doc!

5 Likes

Killer.

Incredible work. Looking forward to trying this out!

Just watched this and literally my face just went :open_mouth:

I’m not sure I can handle this level of power

3 Likes

Loving the update!

Does anyone have an example patch where the ring modulation is really obvious? I’ve been trying to ring modulate two sine waves, but the result is really really subtle … I feel like I’m not doing it right.

Thanks!

2 Likes

ringmod at 127 can reduce overall volume of the EV track substantially, an NFX-CO afterwards helps make this up.

2 Likes

Thanks, good tip! … With a bit of careful playing with pitches I’m now able to get clangy bells :slight_smile:

Where can i find more infos about that tonal mode? I didnt get all of it. Would be also nice to find some documentation bout the new gnd mashines.
Thx a lot for the update love my md for a long time.

From X.04 changelog:
“TONAL” tuning implements a quater-tone equal tempered tuning scale across the PTCH
parameter of selected machines. When enabled, TONAL has the added benefit of
increasing the machine’s maximum tuning range.

So, in tonal mode, you can set pitch exactly to a note. But to play a track in the tonal mode (i.e. automate/p-lock pitch changes just by pressing MD step keys), you need a MegaCommand Live box. Without it, you have to set the pitch manually.