I checked with HQ…
when i did my testing with pre-slicing… it worked out fine… but some day
I started playing with bpm-changes…
the slices are absolute… and not relative…
thats why if you sample stuff… and your buffer was sliced at 128bpm.
and you re-record something in it at 136bpm… the slices go all wrong.
I wanted to put a request in for relative slicing… or yet another recording-option
record + slice … so i didnt need to reslice all the time… but havent come up with a “simple” solution i would like and use myself… (I like the idea…but not how to implement it… got lost in when relative should change to absolute… )
Its a shame though… cause it basicly means, you cant have realtime record something in pattern 1… and play with the slices in pattern 2 & 3 & 4… have a difrent song in difrent bpm. do transitioning trick in pattern 5 and play with slices in pattern 6 & 7 & 8.
well you can… but you have to reslice after recording and well that extra step was very confusing… even after practicing with it… i got a bit sick of it… so stopped that aproach
(which sucks) … I kinda thought that was the whole deal with this dynamic performance sampling…