Well, let’s see…
For slicing buffers it’s important to use start points instead of slices as there was a bug introduced around os H that makes your buffer slices not work after a power cycle. This bug became a blessing as it moved me to use start points which have an advantage dealing with tempo changes. Using slices is fine until you change the tempo and then rerecord, it’s too much much for me to explain right now but just try it and you’ll see the issue.
Start points allow you to target playback from 128 different positions, 128 slices…
For the equivalent of a 64 slice grid you use the even number start points:
0=slice1
2=slice2
4=slice3
6=slice4, etc…
Key start points are:
0: beginning of bar 1
32: beginning of bar 2
64: beginning of bar 3
96: beginning of bar 4
For the flex I talked about above it is a remix of a 64 step Rytm pattern. On the flex track it is just straight 1/8 notes through 64 steps, trigs placed on steps: 1,3,5,7,etc…
I’ve found that targeting start points in 1/16 note divisions, but rearranging the order usually works for my drum lines. This is the same as a 64 slice grid, so like said above using even numbers will always land you on a 16th note, or one particular step of the recording…
Just place trigs on step 1,3,5,7,etc all the way through to 64, and go through each one and lock an even start point, they go to 127 so try to use some from the entire range. See how it sounds, maybe change some until it sounds cool.
Points 0,8,16,32,40 are the quarter notes, much more likely to trig a kick or snare…
You’ll probably land on something just doing it that way, but you can also methodically think about and pre plan the rearrangement.
If your source is a 64 step pattern as I’ve been describing capturing a Rytm loop, you can target points in the recording that are specific steps from the Rytm pattern using the equation:
(Step# x 2)-2 = start point.
So:
step 33=start point 64 (33x2)-2=64
step 57=start point 112 (57x2)-2=112
If you have a kick on step 57 (middle of bar 4) and you want it to play on step1 of the slice remix, lock start point 112 on step 1, and anywhere else you’d like…
The sound will play until another trig is hit unless amp is adjusted or you can set Len to time in the flex setup menu and control slice length from the len parameter on flex main…
Looks like my amp settings are atk:1 hold:2.000 rel:45
Adjust those to taste…
Once you get something good sounding you can start adding fx, parameter locks, lfos, make scenes that change things, and all sorts of stuff to your rearranged slice remix… Then you can feed other drum lines or completely different source material through it and see what happens…