LopoChain v2 - Sample Chains for OSX

It could just not work that great on arm unfortunately.

It’s built using openFrameworks, so it could be cross platform and work on mobile as well. But it turns out I never got round to that.

openFrameworks uses OpenGL, which is dead in general and particular dead on MacOS, argh. So on arm its running virtualized OpenGL which is going to suck or at least not be great.

I am right now and for the next six months at least completely smashed with my day job and other stuff, i literally have cobwebs on my music gear :pensive:

I’m not overly keen on open sourcing it for a few reasons, mostly cause some of it is a bit rough but there’s other reasons too I won’t go into.

Im general i’d be open to collabs but i just dont really have the capacity to take on any new projects rn unfortunately. The best thing for it would to use MacOS native UI and audio streams but that would be a pretty extensive rewrite so a lot of work and ugh.

Theres a few alternatives:

and I coulda sworn theres another one by craig maybe but I cant find its thread.

The only differences across the devices are 120 vs 128 slots, and mono (not OT) vs stereo (OT) and sample rates. I think the machines can handle any reasonable sample rate/bit depth they just convert them internally.