Fair, and agree!
I would much prefer to be able to sequence granular controls as an insert effect on any arbitrary audio stream rather than dedicate a full track to being a “granular instrument” since this way we can also modify the sends to that bus actively. if you want to work with a single sample you can always do that, but this opens up the capabilities tremendously. An insert effect on a bus track in Tonverk is significantly less limited than using “fx mode” granular on other dedicated hardware.
The only way I could think of to make this even cooler would be if they also have a way from the granular instrument to “freeze” the audio stream to some window in the buffer and stop streaming new data into the buffer until you “unfreeze.”
one is one thing, the other another.
Both are not same., and imho even not exactly comparable.
what are you folks talking ? i don´t get it
( not pointing to you, but anybody )
of course we want to get both
And if i had a guess free, would i guess that´s *exactly" within elektrons plans for the TV. Just that they hold back to create fresh sales after say 6 months, a year, two years.
Oh well, first cleaning up the mess. They´re busy for a while, haha
if you’re specifically concerned about losing the ability to play the pitch shift of grains with the keyboard (the primary difference between granular synthesis and granular effect), I think you would be able to parameter lock the pitch shift on this effect to steps and achieve at least monophonic granular synthesis in the “true” sense. it also sounds like this specific implementation has arp-based control, which points to it functioning pretty well as a melodic granular synth.
I do agree that having a proper polyphonic granular synthesizer that could be polyphonically note sequenced would be cool, but this actually fits the way I like to use granulation better and doing polyphonic note sequencing on your samples that are run 100% wet through this effect would in practice result in “real” granular synthesis as opposed to it just being an effect on an incoming delay line.
Basically, this appears to be a pretty flexible way of implementing granular synthesis that takes advantage of the fact that granular effects (with sufficient parametric control) and granular instruments do operate pretty much the same way and are very comparable. the primary difference is whether there’s a statically defined wavetable or a continuously changing buffer. either way its a big lookup table of samples.
And yes, I’m hoping they officially release this in a few months or less but would rather them get the rest of Tonverk whipped into good shape first. I have the lemondrop engine in my bento and the machines in my minifreak (which operate on samples or input audio streams) to satisfy my granular needs for now but I expect the elektron take to be great fun.
Out of curiosity, what makes you say that?
Granulation, across the nation.
Do the Jamaican accent in your own head. Im not writing it phonetically.
That makes sense – not like they’re holding anything back, but you might think a quick bug fix update could happen in time for Machina Bristronica next week ( post ). Tonverk is going to be front and center at the show. A new “unexpected” granular feature in that release would create a lot of buzz.
i´m not concerned of anything at all.
For me it´s just not the same. And that comes from the fact that i´ve never seen any granular-FX that would allow me to do what some Granular samplers allow me to do. It´s even better, for some things with a granular engine, a defined and in that sense static sample is the better suited fundament to jam along.
what i personally do with granular synth-engines does even not require to be polyphonically played. it would make even not that much sense.
Not saying one is right and the other better or wrong.
Just saying, there are different usecases and different workflows.
Each is like it´s own land.
I personally would never compare one vs. the other.
It´s like a Truck is not a Van, and a Van is not a Sportser car. Each is good for its own thing, and each person would drive each car differently once behind the steering wheel. Guess that´s my point (edited vs. spelling)
yeah, decissions…but not for us
to notes: i never make these cloud-rain stuff with granular tools.
I´m home somewhere else.
We already have a simple physical modeler with the comb filter and maybe using the dirtshaper as a transient generator to feed into it, but I would love to play that poly without having to bounce it into a sample first. I miss the key tracking on the digi comb filters for sure though since I think that could have gotten a lot closer before needing to bounce to get physical modeling poly playback. Playing around with it just now, I wasn’t able to get the effect I wanted from the dirt shaper, was hoping to use its noise as an exciter in a PM architecture, feeding into the comb filter as the resonator. But you can still get some good stuff by scanning samples, setting very short sample length, and using an fx LFO to modulate the comb feedback so it doesn’t infinitely ring out. Good 'nuf but I’d love something that makes it a bit less convoluted.
Actually I just played a bit with using the saturator delay as a PM resonator and it yields some fun results, combined with FX LFOs for shaping feedback.
I’d love a granulation on a track effect too, but happy there maybe one in the future anyway.
I’m really interested as to why there is a WiFi chip in this thing mostly
For the loopcloud sync🤠
FaceTime?
OnlyFans?
OnlyVerk!
Having it be an effect is probably much more versatile than locking it in place at the beginning of the chain. Pretty cool if it’s modular that way.
yeah, I guess I’m convinced this is better.
And yet, I still want my modulatable play-head ;p why not have both ;p
Patience, denial or distractions. Choose your poison.
The factory projects use RocksDB version: 8.1.1 (seen in the LOG file in that directory) and I bet it’s not too hard to try out the granulator on other projects by playing with that embedded db file a little bit.
Lezzgo
I love the fact that we can essentially hack the instrument. I’m probably not going to try anything on my unit but I salute every brave explorer out there.