That Syntakt Sound

Speaking of the clap, I actually prefer the digital clap machine on the ST over the one in the Rytm. But these things are subjective

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That’s a great tip, thanks! I have yet to explore the uses of the EQ, but trying it out on my own, it really is nice for the Alloy machine.

My other favorites for this one include audio-rate modulating one of the operators (Radio or Shimmer), leaving the the modulation envelope open (the closing of the modulation is the worst sound it makes imo), and a strangely effective amp envelope trick I found in a now-forgotten preset: a one-shot exponential envelope, faded in about halfway, to amp volume morphs the AHD in a very hat-like way.

(with this last trick and the eq 3:)


.

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Yes - The RYTMs analog voice architecture is more robust and fine-tuned for percussive weight. Also, each voice has dedicated analog overdrive.

And lastly true analog filters.

Definitely not knocking the Syntakt (I still have mine), just wanted to highlight the difference.

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I’ve seen people on here recently who misunderstood this point, so I just wanted to make sure nobody misunderstands - Syntakt also has true analog filters, individually on all 4 of the analog tracks as well as on the analog FX block - so all 12 tracks can use true analog filters (the digital tracks will have to share what’s in the FX block, as their individual filters are digital).

Having the one analog drive on Syntakt is a nice compromise, but you’re right that having analog overdrive on each track separately is killer too!

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Its not even funny how different a Syntakt digi sound behaves under an analog filter (via fx block) than under the digi filters… Its like the digital filter doesnt even try to grab some of the harmonics the analogue filter picks up from the exact same signal… This doesnt mean the digi filter is useless, but it does mean that I’d often like more than 1 fx block per pattn…

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not really the right thread… but I just got a Syntakt after trading a bunch of other stuff in I wasn’t using…

I can’t find anywhere in the manual that tells you how to REMOVE a sound from the Sound Pool?
Pretty sure I am being super dumb, but I can’t work it out.

(I also need to rtfm to work out how the whole effects block thing, but I can do that myself :wink:

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Never tried it myself, but did you try copying an empty slot over it?

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I really hope there will be updates for 12 analog ch.
I tried to make some synthesized sounds because I don’t want to waste an analog channel on hats…although hats/rides/noise are great but it’s better to leave them for digital channels

one way or another, it is already possible to make thick mid-freq leads
H156 12-LEAD.stsnd (545 Bytes)
H157 12-LEAD-2.stsnd (555 Bytes)
H158 12-LEAD-3.stsnd (553 Bytes)
H159 12-LEAD-22.stsnd (556 Bytes)
H160 12-LEAD-23.stsnd (558 Bytes)

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Thanks for sharing these! I need to take a look at the parameter values of these…

cheers

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doesn’t seem to be, but also I keep ā€œcopying things to poolā€ and then looking and it’s empty, so I think I do not understand how it works and it’s not as similar to the Digitakt as I thought.

going to rtfm a bit more completely.

I would not expect this as it feels like this would need to be a physical change. I mean, the reason it’s ā€œcymbals onlyā€ is because it’s a different circuit design to the other voices.

I would expect anyway. They might be able to get it to do something extra as it has a software component, but it’s always going to be something that’s metallic/noisy I would think.

I think a little tuning for non-percussive sounds is enough…we can already make synth sounds but limited…one way or another…we’ll see

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we will!
I mean, for sure it’s great if it can be improved to make a wider range of weird

:slight_smile:

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I ran across another ā€œlimitationā€ of the ST analogue engine the other day - the oscs cannot reproduce all the possible pitches within the MIDI note range. Seems like there is some sort of transposition limit, after which you cannot get a higher note… Which is workable since you can use osc tune and sound setting transposition, but did make it unnecessarily fiddly when looking for a high lead sound among patches designed for synth bass duties… You kind of need to set an analogue sound a certain way if you expect to get high notes from it

Also, I’m wondering, is it not possible to have PWM on a two osc sound in any way? The only source of PWM I can find on the analogue side is in the SY CHIP machine… and that one only has one osc… (I wanted a PWM lead sound with a second osc tuned to 5ths, and got stuck)

yes, there is such a specificity of oscillators… I think it is the general design of oscillators, which has its own special sound but also its own nuances… the oscillators are really fat VCO, definitely not worse than Behr Pro-1 with which I can compare…

Yes, I have nothing against the oscillator sounds. Just curious to realize their tracking is limited in octaves, something I never realized before.

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I think not from a quick scan, but assumedly this IS a software limitation as PWM is possible by LFOing the SY-CHIP machine.

yes, this is what I ended up with… but woulda loved to add in some of that 5th in to the voice somehow

You can have Sy Chip on 3 tracks :wink: And even though it’s also digital, it sounds brighter and thus more ā€œanalogā€ than Sy Chip. Another solution is to just detune two OSCs against each other. With Saw waves:

Oh, one more thing. The tuning range is wider THAN on the Rytm. And on the Syntakt, you can push the tuning wider by misusing velocity mod to detune.

Edit: Forgot the most important word.

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top tip!

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