Syntakt Science Lab #9: RS Hard & RS Classic

Time for Syntakt Science Lab #9 !

We’re sticking to analog machines and 3 tracks max, and this time it’s time for the rim shot siblings: RS Hard and RS Classic. They’re similar but different. Both consist of two VCOs and noise, offer different ways of controlling them.

RS Hard parameter screen and manual description:


RS Classic parameter screen and manual description:

Post your contributions in this thread, including:

  • Audio file
  • Project file
  • Some words on your inspiration, techniques used, and other aspects explaining how you ended up where you did.

Listen to other people’s contributions, comment, enjoy…

For general Science Lab rules, discussions on upcoming Labs etc, please see this thread:

9 Likes

OK then…I’ll go first :upside_down_face:
track 9: beat: RS Hard
track 10: bass : RS Classic
Track 11: lead: RS Classic

(Nothing special, except for the 31-step beat maybe)

21 Likes

Quick as always! :sunglasses: Nice track, I especially like the main melody sound, sounds almost like a ring mod.

1 Like

Thanks!

For some reason these SSL’s keep triggering me and I’m still loving the challenge. I’m still in recovery(but doing much better), so have a lot of time to do some experimenting…although I should be working on my liveset :see_no_evil:

I was surprised how different these two machines are, so there’s more to explore than expected. I don’t think I’ve used them a lot before,so…

4 Likes

@ElectricBear Get well!

These machines certainly require some work, and I couldn’t find many sweetspots.I love RS Hard and use it fairly often as a rim shot, but it doesn’t do much other than that nice rim shot sound… RS Classic feels a bit more flexible, with some cool pipe sounds when distorted. It can do decent hihats and almost passable kicks. I ended up using the FX track quite a bit, to get things interesting.

A shuffley beat. 2x Classic, 1x Hard.

Bass pipes. Audio rate tremolo enhancing the bass at 0:13

Another shuffely beat, similar to the first one. Playing around with the reverb filter.

30 Likes

I’m gassing for the Syntakt now, for the umpteenth time.

1 Like

You should do something about it :wink:

2 Likes

:pray:

Sound pretty flexible to me, well done! :smiley:

I’m in the same boat though, where I mostly use them as (excellent) rimshots or adjacent percussion sounds. I’ll have a go later to see if I can conjure up something interesting :slight_smile:

1 Like

Wow, those pipe sounds are growing on me. Reminds me of a didgeridoo. Starting to get somewhere now.

Two tracks of pipe sounds coming from RS classic, first a little overdrive on the track level and then phasing effects and drive on the FX channel. The last track consists of sound locked drums from both Classic and Hard.

Playing around with reverb filtering and delay filtering. Some p-locking on the FX channel.

Edit: project file below
NODE SCILAB 4(3).stprj (43.2 KB)

20 Likes

Two tracks of Classic: One for the melody and one for bass. Melody is going through (overdriven) fx track, bass isn’t. Modulating the balance on the bass with an LFO for that pseudo pwm bouncy sound.

One track of Hard for all ‘drums’, bleeps and whale song just done with some p-locking. Some live tweaking of sweep time and depth. Also going through fx track.

Some modulating of filter freq and reverb decay on fx track.

20 Likes

Hi!
This is one RS Hard, and Two RS Classics.

The RS Hard is only doing the kicks with some conditionals.
One RS Classic is doing the weirdly stepped melody that has that sloped filter on it and I play around with the shape more about halfway through.
The other RS Classic is doing the shakers and the little snare. The snare sound has a P-Locked S&H LFO on the delay send.
All tracks are going to FX with Drive at 11, and a notched filter that triggers with a sine every four steps with some fade.

It’s not all that crazy, but I was surprised how easy RS Classic is to make sound like a simple subtractive synth!

15 Likes

:sweat_smile:
Kudos to your compositions btw; They’re really really great!

2 Likes

@Nils You’re work is definitely paying off! Great sounds and really nice tracks! :ok_hand:

2 Likes

Thanks both of you! :pray:

2 Likes

Wasn’t sure I should post this, but here we go…

Here's why, if you're interested?

I had to limit it quite heavely to boost the volume to a respectable level and to reduce high gain transients. It’s also compressed by Boum, but since ST is going directly into it since a week or 2, it’s hard not to use it. This all makes the reverb more audible and gives it an overall punchier sound that would be hard to get out of ST by itself, atleast with my limited skills.(I tried) I’m not saying that it sounds good, it just makes a real difference to how it sounds, so maybe not ideal for an SSL?


1 pattern, 3xRS Classic

20 Likes

Love it! This is a really nice track, you should release it :wink:

It’s fine that you’ve posted it, no need to take it down and thanks for letting us know :+1:

1 Like

Glad you like it and thanks for the nice comment!
…but releasing it? Think it needs something extra for that, but I’ll keep it in mind :wink:

All 3 tracks with alternating RS Hard vs RS Classic.

It’s not very clean, but hopefully clean enough to post.

Summary

@ElectricBear got me curious about processing w/Boum, so here’s another take with gentle drive and hard compression through Boum.

12 Likes

@elxsound and @ElectricBear outside of these challenges I’ve been running Syntakt through Chroma Console’s drive and compressors and it’s really breathed new life into it!

Seriously, between these SSLs and sampling the Syntakt into the 404 where there’s even MORE effects, I’m loving it more and more!

4 Likes