We’re sticking to analog machines and 3 tracks max, and this time it’s time for the rim shot siblings: RS Hard and RS Classic. They’re similar but different. Both consist of two VCOs and noise, offer different ways of controlling them.
For some reason these SSL’s keep triggering me and I’m still loving the challenge. I’m still in recovery(but doing much better), so have a lot of time to do some experimenting…although I should be working on my liveset
I was surprised how different these two machines are, so there’s more to explore than expected. I don’t think I’ve used them a lot before,so…
These machines certainly require some work, and I couldn’t find many sweetspots.I love RS Hard and use it fairly often as a rim shot, but it doesn’t do much other than that nice rim shot sound… RS Classic feels a bit more flexible, with some cool pipe sounds when distorted. It can do decent hihats and almost passable kicks. I ended up using the FX track quite a bit, to get things interesting.
A shuffley beat. 2x Classic, 1x Hard.
Bass pipes. Audio rate tremolo enhancing the bass at 0:13
Another shuffely beat, similar to the first one. Playing around with the reverb filter.
I’m in the same boat though, where I mostly use them as (excellent) rimshots or adjacent percussion sounds. I’ll have a go later to see if I can conjure up something interesting
Wow, those pipe sounds are growing on me. Reminds me of a didgeridoo. Starting to get somewhere now.
Two tracks of pipe sounds coming from RS classic, first a little overdrive on the track level and then phasing effects and drive on the FX channel. The last track consists of sound locked drums from both Classic and Hard.
Playing around with reverb filtering and delay filtering. Some p-locking on the FX channel.
Two tracks of Classic: One for the melody and one for bass. Melody is going through (overdriven) fx track, bass isn’t. Modulating the balance on the bass with an LFO for that pseudo pwm bouncy sound.
One track of Hard for all ‘drums’, bleeps and whale song just done with some p-locking. Some live tweaking of sweep time and depth. Also going through fx track.
Some modulating of filter freq and reverb decay on fx track.
The RS Hard is only doing the kicks with some conditionals.
One RS Classic is doing the weirdly stepped melody that has that sloped filter on it and I play around with the shape more about halfway through.
The other RS Classic is doing the shakers and the little snare. The snare sound has a P-Locked S&H LFO on the delay send.
All tracks are going to FX with Drive at 11, and a notched filter that triggers with a sine every four steps with some fade.
It’s not all that crazy, but I was surprised how easy RS Classic is to make sound like a simple subtractive synth!
I had to limit it quite heavely to boost the volume to a respectable level and to reduce high gain transients. It’s also compressed by Boum, but since ST is going directly into it since a week or 2, it’s hard not to use it. This all makes the reverb more audible and gives it an overall punchier sound that would be hard to get out of ST by itself, atleast with my limited skills.(I tried) I’m not saying that it sounds good, it just makes a real difference to how it sounds, so maybe not ideal for an SSL?
@elxsound and @ElectricBear outside of these challenges I’ve been running Syntakt through Chroma Console’s drive and compressors and it’s really breathed new life into it!
Seriously, between these SSLs and sampling the Syntakt into the 404 where there’s even MORE effects, I’m loving it more and more!