Syntakt Science Lab #4: SY Chord

Welcome to Syntakt Science Lab #4 !

The topic of this SSL is to explore the SY Chord machine. Since we’re back to digital machines, we have a maximum of eight tracks to play with. Personally I found SY Chord to be one of the most flexible machines in the ST, very receptive to modulation, filtering and randomization. I think we will experience a very wide range of sounds in this SSL :slight_smile:

Here’s a description of the parameters, taken from the manual:


(Btw are those graphics above TYPE/BAL portraying a choir or organ pipes?)

Post your contributions in this thread, including:

  • Audio file
  • Project file
  • Some words on your inspiration, techniques used, and other aspects explaining how you ended up where you did.

Listen to other people’s contributions, comment and enjoy!

For general Science Lab rules, discussions on upcoming Labs etc, please see this thread:

8 Likes

It is not organ pipes! @Humanprogram called it “ghosts” :joy:

  • The root note is always there
  • The dark ghosts are an octave down
  • The Mario ghosts are an octave up
  • There are generally 3 note voicings halfway between these marks
10 Likes

This is going to be a good one!

Does anyone know any deets regarding the FENV parameter? Sure it controls the filter envelope, but what filter is that exactly? Is it waveshaping based on the wavetable used, a generic digital lopass and the control is just for its decay phase, or something else? It always puzzled me…

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I don’t know for sure, but it feels like a generic digital low pass with a decay control. Seems kind of redundant maybe, although it’s nice having it there because of control-all and page randomization.

@igors48 Cool info in that thread!

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Yes, it the FENV is as @nils says, its own simple digital low pass filter. Its timing is controlled by the DEC parameter (convenient for ctrl all). You can use it alongside fhe EQ filter or high pass.

As for BAL, I immediately saw Pac-Man ghosts (with and without powerup) and Mario ghosts, right? Right??.

For me a love-hate relationship with SY Chord developed into love eventually. I was going to make a video about it at one point. The short version: double, detune, pan for chorus, stereo filtering; modulate Wav, Bal; distortion way better when you send chords through reverb instead of Main (via audio routing); Unison!!; and:

I once posted, can’t find, about a rootless voicings trick for turning melodies into chords: play in the melody as root-5 (5ths), then turn into first inversion of maj6 (balance 17) or minb6 (balance 25), ie, C G to ACEG or AbCEbG—learned this from a sample pack where all the chords were this, Amin7 and Abmaj7—depending on the bass, they voice different chords Fmaj9/Fmin9, Dm11, Bbsus13, C6, etc etc, for almost every bass note one of the 2 will sound good, makes modal interchanges etc a lot easier than most chord systems…

SCIENCE!

6 Likes

This is very cool, and also my brain is too smooth for this.

That is to say, I’m stoked, I love Chord even if I am bad at the theory part.

1 Like

Easy come easy go (c)
Sy chord is not my fav machine, so i make a fast pattern with strange electro beat from 7 tracks of Chords. Kicks are good, but bass with this machine is strange and weak (so track is without it). Drums go to FX block for a little saturation.
This is A07 pattern in included PRJ file.

STK SCLAB.stprj (18.4 KB)

12 Likes

This will be interesting, cause if you dont put effort and/or tricks in it, the Chord-machine tends to be always like itself. It can be done, coming from M:C and upgaded to Syntakt i know that the tools the Syntakt offers you can take this machine to another level. Iam totaly looking forward to the results in here.

4 Likes

Oh, there’s lots of fun things you can coax from a chord machine, provided you do 2 things:

1: Use the unison modes with 0 detune and pick your wavetable de jour - suddenly its a synth voice (127 waveforms to choose from)
2: Use the 2 LFOs for modulating your base osc in cool ways

I’m currently only having probs coming up with decent hh/cymbal sounds, everything else I can manage… research continues…

No bass, you say?

(Ok, I cheated a lil with the Bébé channel EQ boost)

SSL#4 01 JM2C.syx (35.4 KB)

I’ll probably do more than one this time…

14 Likes

Thank u, after reading your words i have change kick patch to bass sound and add 8th track sequence. Try to record new version later and update my post. =)

1 Like

Bass and more bass!

Just a first pass at a Chords only track. Still no additional processing.

33 Likes

Love everything about it! The song structure, the dreamy somehow melancholic melody (with the bassline), the snare/clap. Astonishing.

2 Likes

May i ask which of that goes trough the FX and if so, how. Triggers on the FX and so on?!

Mostly everything went through the fx track with drive turned up.

Snare and pseudo hi-hat were the only ones that didn’t. Snare had reverb at 100% and it was the reverb that went through the same fx track.

No trigs in the fx track. This was pretty bare bones. Almost no p-locks except the 3rd (or 4th pattern) where I changed tune +/- 12 at different sections - and that was not a good move. I need to remember to change the note on Trig page instead.

The biggest change for me over earlier contributions was turning it all down to allow for more headroom. This made it easier to balance out the sounds.

2 Likes

I love the fact that we have several entries already! I haven’t had the time to listen to them properly yet, looking forward to doing that tomorrow. I think (and hope) we will see a lot of entries this time. So much to explore :sunglasses:

1 Like

8x SY CHORD, single pattern. used randomness with high speed LFOs in order to modulate the tune parameters, so it would result in more noise distribution which could then be turned into clap and shaker like sounds. other than that, it’s a straight forward 4-on-the-floor arrangement ;p

edit: need to fix clap volume / resonant peaks

16 Likes

Dude! You gotta post the syx/project for this, I need to see how you pulled off those drums. Well done!

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Same for you! I want to see how that clap came to be… Astonishing

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The idea was to create noise using the frequency information from the SY CHORD’s FM operators with the help of an LFO. I’ve picked a SYN setting that by itself carried lots of noise in it already.

We can get even more noise by applying randomness to the frequency information using an LFO that modulates the synth engine’s tune for example - so we spread frequency content across the spectrum.

As soon as we’ve got noise, we can create a clap-like sound by applying another LFO that modulates its AMP volume. I admit I could/should have picked a different wave form / LFO trigger for the result to sound a bit more consistent but please feel free to play with it and make it better :slight_smile:

Amp settings:

Filter 2:

And some shaping / movement using Filter 1 env:

Delay:

Reverb:

This is a really unpolished patch but it fits the context (needs some fixing in the filter resonance and volume balance etc)

I’ll upload the project file later today / tomorrow.

6 Likes

Thanks for the settings, I’ll take a dig at these the next time I power up my ST

1 Like