Gosh! We’re already at Syntakt Science Lab number 11!
It’s time for one of the most flexible machines in the Syntakt- the SY Tone, the Syntakt’s own “mini-Digitone”. These humble eight parameters can do it all - basses, kicks, snares, hihats, pads, noises. So much to explore, and don’t forget you can add additional FM via the LFOs.
SY Tone percussion. Banging those lids 8 tracks of SY Tone with LFOs going to mostly tune and ratio or menv. Velocity mod going to ratio, fdbk, mod and lfo depth. Three patterns.
Sales pitch
Sounds will be part of my upcoming Skintakt Pt 2 pack
What I end up with most of the thime with Syntakt these days, some basic FM techno with some instant grit to it.
Pretty basic stuff here, This is 7 tone machines
I’ve missed a few challenges too, I might try to catch up this weekend
I think most interesting here is the work on airy textures/pads = I re-FM through the lfos at super high rate the sound of the tone machine, then a bit of panning and drown these things in reverb, it gives cool etheral pads without getting too cheesy
This psuedo physical modeling stuff is crazy to hear coming out of the syntakt, I would have sworn some of these sounds were samples if I didn’t know how you made ot
Couldn’t sleep, what else to do than get up and play with the Syntakt
To opposites of the spectrum. SY Tone can really go wide.
Stuttering and heavy footed beat thing. Quite hectic at 180 bpm. All eight tracks used. FX track at work as a pseudo compressor. Some Ctrl-all here and there.
A soft nostalgic pop thing, exploring pads. This is a rework of something I did on the Digitone ages ago.
It keeps surprising me as well! Especially when you have a bunch of sounds interacting it sounds pretty convincing. And this is without any fx track glue.
More well-rounded than many of my Labs. Drums on tracks 1-3, bass on 4, nice squelch on 5, higher lead that on reflection I don’t really like on 6, track 7 more in my usual excessive locks and modulation style.
An extra challenge for me with these Labs is that with my ST/DNII/DTII (and TV) I rely a lot on dedicating a MIDI track to sending Mod Wheel/Aftertouch/Breath Control for extra modulation, and that’s out of bounds.
Don’t feel there’s anything really worth mentioning in the sound design, other than that I indulged myself with per trig randomisation of the FX filter.
@verdurin I like that your compositions are always nonlinear and unpredictable. Always surprising @ElectricBear Nice jam there. An almost vocal-like melody. @elxsound Very nice melodies at the end there, you should develop it!
Four new ones from me:
Trying to create a Boards of Canada-like atmosphere. Could turn out nice if the melodies were more interesting.
These old-school electro breaks were obviously inspired by four gentlemen from Dusseldorf…
This dampened minimalist jam started as an attempt to make a clangy mega-chord, but turned into something different.
A far too long “remix” of something I did in the previous lab.
Edit: here’s the project file (contents from both my posts) NODE SCILAB 5(2).stprj (33.1 KB)
I tried to pursue that “mega-chord” idea. Both clips have the same structure and are developed from the same base pattern. Five tracks making up the chord, and three tracks for simple percussion.
First, a dub trip.
Then another trip to Dusseldorf, banging some metal along the way.
On the first one I used one of my favourite “tricks”: The chord tracks are going outside the FX track, directly to reverb and delay. The verb and delay are in turn routed to the FX track, with drive set to max and the filters set to resonant bandpass, with cutoff modulation. So the chords are kept tight and dry, and the effects can be blown up and fly around the audio field with various modulation and locks.
I had to p-lock every goddamn parameter on several pages to avoid Ctrl-All affecting the percussion tracks. It still changes the sound while tweaking, but jumps back to p-locked values as soon as you stop.
Elektron, can we have selective Ctrl-All, please…?
Same setup as the previous one: Five tracks for the wonky chords, three for percussion. Everything through the FX track at max distortion. Some live playing that didn’t go too well…
Damn…I’m unsurprised at how good your sound design chops are on the ST. Kinda spoiled in that regard, but great sound design! I love this even more as a piece of music. Getting 70’s cop show/Mission Impossible energy and loving it