Hmmm. Yeah, super collider is great.
I studied sound design in College, it was very much pro tools and foley based, microphones and sample libraries.
And then I went to The Netherlands for a semester abroad, and they had this whole programming approach. People explored a range of programming languages like SC, Max or ChucK in the first year, then specialised thereafter in their chosen language.
Unbeknownst to me most of the classes were taught in Dutch, not English, but I did garner some insights just through sound and the way classes unfolded.
I was really blown away when the teacher coded up a sound design example from scratch in SuperCollider, the desired sound was like, boulders falling down a mountain-side. And he started with a simple click, then delay, randomising delay, repitching, all these ways of thinking about how to create a sound from code, rather than scouring sound design libraries or short of actually trying to record falling boulders lol. I really liked that idea. Code is such a malleable material like that.
That was a really interesting college called KMT in Hilversum just outside of Amsterdam. Really forward thinking little campus with some super intelligent staff.
I dunno if any of that really helps you, save to say I really saw the power of SuperCollider in that moment. But also just to say go for it and be a hack, start creating and you’ll pick up what you need along the way.