AR Analog Rytm feature request thread

One of the coolest features on the MPC imo is the ability to record drum tracks via retrig + shuffle on.

I’d love for the rytm to consider the swing setting when holding a pad with retrig (audition the retrig with swing). Such a great way of composing hihat and shaker tracks on the MPC.

2 Likes

I truly wish for independent fill and trig condition like in the new digis, it would be incredible addition if possible!

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I would hope and imagine that the TOM engine with some hardcoded transient could be dope !

loading “grooves” like on ableton or like on the ingenious STOLPERBEATS eurorack module would be incredible too

The option to have the sample layer bypass the filter section for transients etc would improve the Rytm massively if it is at all possible.

4 Likes

Hello, yeah I’ve had a go at those, and that’s a kind of useful sounds sometimes, but it’s not the same thing at all.

Nah, it’s just not the same thing

Int to Main like on the Digis, please. Would make life so much easier and safe the extra audio interface, when using overbridge.

[not sure if possible, though. really hard to believe this was left out unintentionally.]

Hey. I’m bumping this sequencer feature request!

It’s called PUNCH IN recording, or sometimes called HARD REC.
Present on many sequencers, like the MPC series since the Roger Linn 60 and 3000, present on modern day sequencers like OXI one, squarp pyramid and hapax, and even present on a looper I have from Electro Harmonix (45000). It’s probably present on much more gear but these are just a couple I’ve owned and used it on. The function comes from the tape machine days where you would ‘punch in’ a recording to simultaneously delete a section and record new signal.
In a sequencer this is extremely practical and intuitive to do whole takes, especially on a machine with pads to play live patterns, liked the RYTM. It may sound wild at first but if you ever try it, you’ll probably never do without.

SUGGESTION:
we already have:
GRID recording mode (press REC),
LIVE recording mode (press REC+PLAY),
STEP rec (press REC+STOP)
new feature request:
HARD rec mode (press REC+PLAY+STOP)

This is in essence an advancement on LIVE recording mode. When HARD rec is on, every pad or track trigger you now touch enters HARD recording mode, erasing it’s current sequence and recording the newly played, until you ‘punch out’ by pressing record again. All untouched tracks remain in tact.
-an extra suggestion is to be able to map CV input (such as a pedal) to this or any recording mode, especially practical for this mode since you can then punch out at any moment while using both hands to play-

4 AMAZING USE CASES for this feature request:
1: CREATIVE WRITING
Once you have a sound you like, you can immediately start HARD recording. While the sequencer loops it’s set amount of bars, you are playing and coming up with a pattern. Once you get what you need, you only need to punch out nicely, and you have whatever pattern you last played. This allows you to ease into whatever groove you’re playing, and instantly record it, without having to stop to press LIVE record and then trying to record it right the first time round (and overdo x times). I could go on about how limiting the current live recoding mode is compared to this function, but my point generally is this is a world of difference in spontaneous and musical workflow! The results from this workflow are awesomely satisfying, as they are on other sequencers I use.

2: LIVE JAM
Say you are jamming live, either alone or with other musicians. You have a pattern running. To advance without stopping the sequencer, you can copy your current pattern over to a blank pattern, jump to the pattern, enter HARD rec mode and start playing two to three pads. You are now seamlessly playing a new pattern live, the moment you have played the variation you like, you punch out and have a second pattern. You can go on to play/build like this.
With the current sequencer recording modes, you need to go in and clear the “tracks” for the tracks you want to change one by one (creating silent moments), then go on to record them in one take, often if not always making it necessary to redo this action or get in to GRID to edit your recording. In a live situation this creates blank moments as tracks have to be cleared one by one and more blank moments as you start editing or retake certain tracks. This feature request would totally smooth out this workflow and make live writing with the RYTM awesomely intuitive.

3: CHAINED PATTERNS
Currently, it’s pretty impossible to use LIVE recording in conjunction with chained patterns, except if you know what to record and you have rehearsed it and probably are using quantize.
Say you have a bass sound and you want to record a sequence of 8 bars, which is very common for a bass-progression. With HARD rec, you can chain 2 patterns of 4 bars each, Enter HARD rec mode and start playing the chromatic keys, allowing you to get into what you’re playing like an actual player. Once you like the progression you played, you punch out swiftly and there you have: music!

4: LIVE FILLS
in conjunction with the ‘reload pattern’ hot key, this feature request would make the ANALOG RYTM able to do live fills… like actually live !:stuck_out_tongue:
You can have a pattern running, say a typical drum pattern. You enter HARD recording. As long as you don’t play any pad, everything stays unchanged.
At one point you start playing a FILL on say the kick and snare pattern, you now only hear the notes you are playing live on these tracks, while all other percussive sounds keep rolling. Say you just play a fill for 1 or 2 bars, and at the right time you RELOAD the pattern by pressing NO+PATTERN. See?
This is something that is near impossible to do live now, because you want to play the pads, but you have to switch to the mutes page to use the same pads to mute or unmute.

Big!! Especially on the ANALOG RYTM, I feel as though it would complete this machine and really make it stand out as the drum machine for live use.

Peace

4 Likes

I am going to expand on this one and additionally request a use for CUED PLAY (press STOP + PLAY) to have a stopped sequencer that receives an external midi sync signal start on the next bar - bar being computed by the start of the initial sync signal and time signature of current pattern.

It would also send out a new MIDI Clock Start signal on the output, in order restart downstream stopped synchronized devices.

I am essentially using E-RM Multiclock for this, but would be an awesome thing to be able to do natively within the Elektron ecosystem.

1 Like

Midi Clock Start would be pretty cool, I use a SND ACME-4 and this would be very useful on live performance not to mention leaving the ACME at home.

  • more sequencers mode.

Hey folks,

it might be discussed several times over here, but wouldn’t it be nice if you have an option to deactivate the doubletap-track-function where the Soundpool activates?

I use it a lot while performing live in the mutefunction for changing the tracks and sometimes I got sticky fingers tbh and get into this menu quite unwanted.
I will also ticket them to integrate that option to deactivate it in the upcoming firmware.

2 Likes

ELEKTRON Developers: What would make the ARMKII perfect…SLICE MACHINE. I use my ARMKII to create “Boom Bap” Hip Hop and having a basic “Slicer” would be indispensable. LOVE the Digitakt 2, but the sound of the ARMKII is just so sweet. I, of course, use trig locks to “chop up” samples as a “work around,” but the ARMKII is a Flagship product… if the SLICE Machine can “fit” into the software, why not put it in???

5 Likes

I really, really want the Rytm and Octatrack to get the LST and !LST trig conditions that are in the Digi____ II line. Probably the most musically useful trig conditions Elektron has introduced. Allows for rhythmic fills right as patterns change and that’s most relevant for drum tracks, so for the Elektron flagship drum machine to not have this kinda boggles my mind. I’m even considering migrating away from Rytm to Digitone II (driving Bitwig’s drum synths) because of the 128-step tracks and LST condition, but would greatly miss Rytm’s pads layout.

Referring to these:
Screenshot 2025-08-07 at 7.45.58 PM

4 Likes

That’s a great idea and I bet it wouldn’t be too tough to implement… aside from the patttern playback modes, which can be various, the last condition wouldn’t trigger on all modes

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Maybe this is already a feature… but it’d be nice if there was some kind of indicator when a kit is or isn’t saved, so you know when it’s safe to power off. Sometimes I leave my Rytm on just out of fear.

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LST !LST would be insane, I don’t mind the 64 steps (obvious limitations) but would LOVE updated trig conditions, I’ve mentioned this already but independent FILL alongside the usual trig conditions would be really great on rytm…

6 Likes

If they put a slice machine in AR (or other nice features that digitakt has) you would never bought the digitakt 2 :upside_down_face:

would also like a method for proper punch in (and a global option to do so), maybe even utilizing scenes (use fills as well). I use retrig but I don’t like that velocity impacts it and that it’s not immediately quantized (or at least it hasn’t felt quantized on immediately pressing it down). I dont’ want to have purchase another ffects box to do punch-in type effects

Also, I’d like to change the green lighting on mute mode. I really, really hate it and would like to have the option to change the color

it should say the kit in the display? why not overwrite or just save the kit as that name and then numerically in another slot?