You mean this bit?
Yeah, I could see this being a bummer for the folks that really want to dig into programming the thing, and spending more money for the Montage won’t fix the problem either.
I’m not clear on why they advise mapping the Super Knob to a Common Assignable Knob, then mapping that to a Part Assignable Knob, then mapping that to the part’s parameter (rather than just mapping the Super Knob straight to whatever parameter you want). I suppose on the Montage this gives you a bunch of mapped LED rings on your knobs which I suppose is nice, but it sure feels like a lot of extra steps to do something pretty simple. Maybe it’s just that I’m used to the Nord way and other common modulation matrices (where you map a source to a destination and call it a day)? It appears you can also do this directly on the MODX, but I’ve also gotten a “Super Knob full” message a few times when trying to do that with some of the existing performances, and it’s not apparent to me what’s filling it up (there are supposed to be 16 common-level mod assignments available at least, and there didn’t seem to be that many there when I got the “full” message, unless I was missing something).
- As far as I can tell right now, since each element has its own filter EG, if I want to give a sound a lil punch with the Filter EG, and the sound has multiple elements (many of them do), then I have to go into each element and adjust the following 6 parameters:
- Attack
- Attack Level
- Decay1
- Decay1 Level
- Decay2
- Decay2 Level