Scenes: permanent ON/OFF state, one at a time
use cases:
- mute groups
- change samples (almost like a new kit)
- change sounds (same as 2 but for the analog side)
- FX mangling (manipulate the fx track settings)
4 you could create some stutter effects by turning on/off scenes that apply an LFO with different speed and depth on the main compressor volume or modify the reverb/delay settings to get a very short delay (almost comb filtering territory) or so that all of sudden you just hear the sends (and not the main sounds) to transition to something else
Perf: momentary value interpolation (based on the pad pressure), several at a time
- fade out/in a track slowly
- increase/decrease delay/reverb sends
- increase/decrease distortion (on the delays or the track distortion)
- interpolate from one sound to another one (increase the kick decay or slowly increase the attack time of a few or all tracks so it almost becomes like if everything was reversed)
1 is a bit tricky because once you remove your finger, it goes back to the original (there’s a trick where you can switch to another mode and the pressure will be kept as is)
so for example you could do 1 with a perf and then keep this state as is by turning on a scene.
you have as many perf available as there are tracks so you could create a different sound/state for each tracks and for example interpolate 4 tracks at the same time slowly to another sound then apply a scene to keep it as is (I’m pretty much sure that’s why when you switch from perf mode to scene mode, the pressure value is retained)
The sky is the limit