I also tend to go for a very textured sound in my tracks, kind of like the sound when you push your feet up while walking on a gravel road (?). I use the Digitakt for that, because of it‘s precise sound, usually the texture comes from the samples themselves, although the overdrive and bitreduction are very much able to introduce their own special kind of flavour too!
What I especially like is the possibility to introduce various kinds of (pseudo-) randomness, that greatly helps me to reduce the length of samples – sometimes shorter than 16 or even 8 steps.
The random LFO on the playback start, or via a 50% trig and another NOT PRE trig microtimed to the same position, or sometimes kinds of hidden polyrhythms (like a 8 step sample with variations encoded to 40 steps) that drift in and out of sync with eachother – all these keep the texture moving.
I guess that‘s possible with other sequencers too, but I haven‘t tried many others, haha
Compressor is good too with the sidechain feature, in combination with other external machines. Especially that the track-amp volume doesn‘t stop the compressor from acting out, only the sample-source volume really effects the envelope. That way you can motion sequence some really custom sidechaining, along your external gear.
Edit: Oh and the gain on the master compressor gets pretty crunchy too when you drive it. Typically I resample that when I can’t be bothered to route the Digitakts output through some distortion unit, but occasionally I’ve used it also directly when performing a track. I have a feeling it sounds different too than the track-specific overdrive, but haven’t really tested that a lot yet.