My only other thought is in terms of song mode, where it is automatically advancing patterns….i wonder if it might be possible to toggle a switch to take it “in” and “out” of song mode. To allow you to sort of ‘hang out’ on a pattern for a longer period of time if you want, maybe go crazy with some buildups and effects, and then toggle song mode back on once you are done. Again, just thinking out loud! This thing looks amazing.
Great idea! I’ll see what I can do with this, I don’t think it should be too hard (he said, before getting lost in two weeks of head scratching because of something silly). I’ll try and roll this in when I solidify the songmode/pattern management UI.
I’ve reworked the sequencer lane now, as it was fiddly, unintuitive and one of the core ways you’d actually interact with the synth.
Keyboard shortcuts galore, I’ve maybe been slightly swayed by the fact I play a lot of FPS games on PC, but this is really fast for entering notes now.
- WASD to move through the sequencer.
- Space to activate or deactivate a note.
- Three lanes: ; Note, Slide, Condition.
- Tab between then with tab, shift tab to go back. Shortcuts are contextual based on your lane
- A/D to move left and right a step on the seq lane.
Note Lane Shortcuts:
- W/S is for incrementation of semitones
- Shift + W/S jumps octaves
- Ctrl + W/S increments velocity.
- Alt + W/S increments note length
Slide Lane Shortcuts:
- W to add a slide
- S to remove it
Condition lane:
- W to cycle up conditions (First, Fill, A:B), S to cycle down
- Shift W/S to increment, decrement B
- Ctrl W/S to increment, decrement A
- A:B is the elektron modulo 1:4, 3:8 etc.
- Alt W/S to increment/decrement percentage chance.
Arrow keys work instead of WASD if you prefer them.
Note whiskers added to show length. For non keyboardy people, you can click and drag them.
Velocity is also dragable per step.
Note painting: Click and drag to enter notes. Veleocity sensitive to height, can paint a set of 20%, then release, then paint a set of 90% and release.
Copy paste buffer; Shift drag to select, CTRL + C, CTRL + V. Standard stuff.
PLock update: Now when in edit mode, when you’re on a step, moving a knob plocks it. Plocks now have an arc on the knob. Each step shows a set of pips colour coded to the lock: Machine - Light blue, Lofi - Red, ADSR - Orange, EQ - blue, Filter - Teal, FX - Green.
Notes show if they have a slide or condition on them with the little slide arrow, or dice in the top right corner.
Sequencer now has the track number and machine displayed on it so it’s quicker to identify what you’re modifying rather than having to look at the track bar.
Will bash out a video demo, but it’s mostly smashing a keyboard so I might need to set up a webcam as well.
Oh, and a tiny change, 1, 5, 9, 13 all have a small underline marker on the note number to help anchor you when you’re adding notes.
Note edit mode with plock previews:
Chance lane:
Note, the sidebar shows the % chance in chance mode rather than the velocity, dunno if this is confusing. Also think i need to brighten it, as it’s a bit dim. Was going to use colours here but i’ve already bulked out the pallet quite a lot and didn’t want to lose colour meaning.