Hey guys, got a wee thing I’m working on.
I’ve been working on it for the past month and a half, and wanted to grab some feedback from you fine ladies and gentlemen, to help shape it, or rip into it depending on what you feel.
It’s still early stages, but headline notes:
- 14 Track Synthesis software groovebox, with 2 sends and 1 master track.
- Both standalone, and VST compatible
Engines:
- Roughly 41 audio engines machines (30~ have been developed so far, more in the works)
- Synthesis, Drum Machines, Sample Machines, esoteric weirdo machines, and “shouldn’t sound bad regardless of settings” all included
Tracks:
- Per track filter, switchable between morphing SV, comb and ladder modes (Switchable between 4 pole, 2 pole, LP, HP and BP) (Extra PS the comb is continously morphable between Positive and negative comb).
- ADSR Amp
- 2 FX per track, set to pre-filter, pre amp or post amp
- 21 FX to pick from
- Per track EQ (including the FX blocks and master track)
- Per track SSR, BRR and Overdrive
- Tracks can be grouped into voice groups for polyphony, layering and voice cycling
Modulation:
- 3 LFOs per track
- 2 Mod Envs per track
- Performance macros for velocity, aftertouch, modwheel, pitch tracking and voice tracking
Master Bus:
- Master compressor, colour chain and stero width/mono controls.
- Overview mixer to adjust track levels and sends per
Sequencer:
- 16 step interface
- 16 pages per track
- Per track step resolution
- Per page step count: Have one page be three steps, the next 6, the next 2 and the last page 8 for whatever reason you fancy. Makes it easier to do odd time signatures instead of calculating your downbeat per page.
- Sequencer slides
- Sequencer chance and conditions (Pretty much the full suite of elektron conditions)
- Parameter slides
General Stuff:
- Autosaves to temp if you minimise the app, or close it
- Pattern, kit and track preset saving (this is still work in progress, will proceed to full songmode later on)
It’s still got a fair bit of polish required, but a lot of the bones are in place. Let me know if you guys are interested in giving any feedback to help shaping this thing! UI is sitting at a first pass, just got it to the point where it looks “good enough” to show people it’s intent but there’s usability tweaks till needing done.
I was considering jigging it about and turning it into an 8 track specialised for the Octatrack as a companion at some point in the future, and looking to maybe try to get it on an iPad, but that includes an Apple dev licence ect, when I’m unsure if there’s much traction for it. I’ve always appreciated this community, so would be nice to provide something back, if you’d fancy a “synth companion” to the octatrack prebound to the octas CC params, and machines tuned to the octas 6 midi knobs, or perhaps the digitakts 8.
If anyone fancies giving it a test, let me know, it’s nearing the stage of it being an “alpha”. I’ll try and take a recording of some of it’s current workflow, some of the noises it makes and would appreciate feedback to help push it to a direction people of a elektron disposition would enjoy.
Some of the machines included;
- 4FM, with morphable algorithm, not enum switched
- 2 osc analog with crossmod (sync, am, FM, RM) and PWM on all wave shapes and spectral wave morphing
- Acid emulator, with an inbuilt RAT and acid filter
- Fold machine, based entirely on the output of a morphable wave folder, feeding back into itself, with some, triangle and square folding
- Argent, based on Mick Gordon’s parallel processing chain
- Feedback, a no-input mixer emulator for shaping a small burst of noise into howls, screeches and throbbing bass, can take input from other tracks for excitation.
- Drums: analog, FM, physical modeling, and my own set of “combined synthesis” drums. Most of these try to capture the machine drums flavour, other than my own machines
- Chiptune, emulating the SID and Gameboy with internal audio rate arp and chords
- Wavetable machine, 2 osc, blendable, off-settable and cross modulatable
- Ghost, generates it’s tones through noise fed into allpass filters and combs. Uncanny strings, glockenspiels, haunted pianos
- bunch more…
Some in development;
- Nerve; a neural network of feedback chains that constantly learns and morphs it’s output based on noises fed to it
- Strange attactor based on chaos modeling
- Quadrature synth for binaural tones
- Partical Beam; cross between physical modeling and Wavetable synthesis, with points morphed by the strike excitation
Feature Playlist I’ll try and keep up to date as I add stuff:
4OpFM
RAM Machine
Pattern transition engine with direct jump (UI Rework incoming, just a placeholder)
Runthrough of some of the features






