So beautiful
I’m thinking about XY again and there’s a good offer on a B-Stock right now. My idea is to use six tracks for drums and two for melodic stuff. I’m wondering if what I’m thinking of would work?
- Use drum sampler on tracks 1-6
- Use my samples with 8-16 one shots that I originally prepared as slices for DT grid (the samples could be 20 seconds max, right?)
- Instead of slicing, I’d just load the sample with all of the one shots into each slot of the drum sampler and then adjust start and end point accordingly for each slot. Meaning I’d recreate the slices, but in a bit more tedious way (because XY can’t slice)
- My goal is to have 24 variations of a sound per track (1: BD, 2: SD, 3: RS, 4: CP, 5: CH & OH choking each other, 6: CY)
That approach would mean I still have control over envelopes and FX per track and wouldn’t run into these issues of the drum sampler, right?
I could also do with four tracks for drums if that would be better for using the performance features or other things.
No need to mess around with start and end points if you just load up one-shots to each key of the drum sampler engine. Each sample can be 20 seconds long, but there seems to be a patch size limit of around 8 MB. So you cannot fill every slot with a 20 sec sample.
Thanks! I already have these slices of my different kits, so I’d prefer to just load these into XY and do the rest with start and end points. Should work, right?
Edit: I misunderstood that part about patch limit. Oh well, maybe it’s worth investing a few hours into splitting my slices into oneshots in Ableton.
yep, you can copy the same sample onto the different keys of the kit and then adjust the start & end point on each one. that works.
load it onto the first slot, then copy & paste it to the other keys, and adjust.
It’s doable but it’s not going to be really efficient on the opxy (it will start taking up memory quickly). What you want to do is better for loading breakbeats etc. One shots should be loaded as one shots ideally. Also you’re not going to be able to adjust the envelope for each drum sample even after you manually slice it. The envelope on the track affects all the samples. Param locking is not as deep on the opxy.
Thanks for clarifying. Sounds alright to me, I’d just play in a few variations of say a snare and if I want to change an envelope, filter or FX send, it’s great that it applies to all of the sample slots, since I’d want it to affect all of the snare sounds. As long as each track has its own envelopes, filter and FX sends, everything’s cool.
I also don’t have hundreds of these slices and never use drum breaks, so I don’t assume I’d run into space issues.
Worst case I could still resample my slices as one shots or chop them up in Ableton .
Hi all,
Instead of my usual overhead jam video, I tried something different this time — an intro inspired by Teenage Engineering’s official OP–XY introducing video.
Obviously not in the same cinematic league… (still missing that Swedish lighting budget… and let’s be honest, theirs is probably 3D model work),
but I had fun trying to capture the vibe.
Now I’m rambling about video stuff, but actually I wanted to introduce my latest preset pack:
VibeShift: Phase 2. - 64 presets – no samples, just sound design.
Everyday essentials and some Boards of Canada-inspired nostalgia for the OP-XY.
VibeShift wouldn’t exist without you and the community. Over 150 musicians and creators have already made it part of their setup—thank you for your trust and feedback.
Some of you asked for more:
“I love this pack! Thank you. Make more of these no-sample presets.”
“Great synth sounds and musical ideas here!”
“Your sounds inspired me to give the OP-XY another spin.”
VibeShift: Phase 2 is my answer—the next chapter, built on your requests.
Reading off Discord about Crackling problems using multisamples and not… what is the situation?
COIL
Based on my observations so far:
Whether I use multisamples or not, I occasionally start getting crackles when I add a 6th or 7th track—at least in some projects. With multisamples, it tends to happen a bit earlier, possibly because they’re more CPU-intensive?
I’m already in touch with support about this and have sent them a detailed description of the issue, along with a project file, the corresponding presets, and an audio example where the problem occurs.
I had what I thought was the crackling issue for the first time, but realised it was being caused by the triggers on different channels seemingly bleeding into channel 1? Was weird, I could hear it when volume of channels 2/4 were down and it went way when I muted them. Like tiny attack phases from those channels. Makes me hopeful there might be a solution as it didn’t seem to be random crackles.
You can hear the crackles here (ideally with headphones— they might be less noticeable on laptop or desktop speakers).
They start somewhere in the middle of the first or second bar and then occur every two bars at the beginning of the bar, likely because that’s where multiple notes are triggered.
That said, it’s still fewer than 12 voices playing simultaneously. I’m not sure whether the reverb is just enhancing the crackles or actually causing them. With five tracks everything runs fine, but as soon as I add a sixth track with one or more voices, the crackling begins.
Crackles? Not enough power for that price? Should be overpowered with lots of free overhead.
That’s exactly the question — what’s causing it?
That’s why I sent the project files to the support. Hopefully I’ll get an answer — or even better, a solution.
Hmm, a few ideas off the top of my head:
- Are any of your samples in loop and/or infinite loop mode? Maybe there’s crackling due to a loop point?
- On a similar note, do any tracks have an LFO affecting the start or loop point of a sample?
- Are you using the tape track? I sometimes get clicks from that and wish there were an envelope or something.
It sounds like the click is on a track that’s sending to the delay or reverb… not sure if that narrows it down at all.
I’m getting the strange attack ‘bleed’ into channel 1 again. Hope I’m doing something wrong. Whatever it is seems like it ought to be fixable. Just don’t understand how the sound is coming out of track 1.
/ Just did another test and it goes away when I create a blank pattern but as soon as I put notes in it comes back. Almost like midi ‘bleed’
Nothing going to any sends etc
XY has a few gain staging areas. Each instrument has its own programmed level, along with envelope, filter, lfo, and mixer level setting.
By first going to each instrument and setting the level first to a lower level, you reduce overhead that can be boosted back in the mixer page as needed. Final gain can be managed in the “master” sections with eq, and level applied to the drum and instrument tracks separately.
in this example, no multisamples were involved - synth engine presets only, also no tape deck, no punch effects.
I did a few tests and I think the issue could be the envelope release.
If the release is still trailing off when the loop restarts after two bars, it could be that the number of voices temporarily doubles. For example, Track 3 plays a 3-note chord — and if the release phase is still active, those 3 voices might still be counted. When the loop restarts and plays the same chord again, it could momentarily become 6 overlapping voices instead of just 3.
This behavior, combined with the fact that in my example everything works fine with 5 tracks — but crackles start as soon as I add a 6th — suggests it might be related to the voice count. With 6 tracks playing around 12 or 13 voices simultaneously, it could be that the system reaches a limit because of “double voicing” and starts to struggle.
That’s pretty normal for every polyphonic synth. All played voices are allocated as long as the release phase lasts.