Took me ages to work out what was going on here as it’s a bit obscure. I’m hoping someone has bashed their head against this longer than me and come up with a decent workaround.
If you trigger a sample with it’s loop mode set to On, and change Bank, the looping sample ignores the new Part and responds to the crossfader as though you were still on the previous Bank. Re-assigning scenes has no effect so it’s like the sample remembers which 2 scenes were selected before the Bank/Part change. Any manual changes to the track parameters behave as expected.
I’ve seen a similar issue reported for Pickup tracks:
Scenes/Parts bug with pickup track
but in that scenario you can just trig the track to remind it that it should have changed Part, but in this case I can’t trig the track without killing the looping sample. Anyone got a clever workaround for this? Basically I’d like to leave a loop running from the previous track and have it respond to the currently active scenes.