Octatrack 64 breakbeat x 16 slices megabreak of doom:

From what I understand - you made x8 different samples on the tb-303, with 8 slice divisions per sample.

Then reorganized them so that the resultant samples would have:

R1 - a1,b1,c1,d1…h1 ; R2 - a2,b2,c2,d2…h2 ; R3 … R8.

Then what did you do with the resultant “MatrixMixed” samples?

Did you slice each resultant sample in the OT up into 8 slices - assigning them to individual OT Tracks - T1 through T8? Or did you assign them to 8 individual trigs on a single Track of the OT (Lets say Trigs 1-8 on Track 1) and then assign the cross fader to change start position when transitioning to a new scene, etc.?

I began my tutorial but messed around on granular stuff too !

As I use 8 samples on 1 bar, I have 8 Matrix samples locks each 2 steps :
M1, M2, M3, etc.
They have to be sliced in 8.
Scene A : Slice 1
Scene B : Slice 9 (instead of 8, works better)

Oh - so your resultant x8 Matrix samples are arranged/assigned to every two steps/trigs of 1 bar.

M1 (T1); M2 (T3); M3(T5); … M8(T16).

Each Matrix sample is divided into 8 slices, and you assign scene A to slice 1 and Scene B to slice 9.

I guess you could go further with this and start with 16 sample that run the length of 1bar, make 16 “MatrixMixed” resultant samples and repeat the process as described above, but assign sample locks to each step in 1bar, rather than every two steps to create a higher crossfader resolution when you transition from Scene A to Scene B.

Yeah, this was why I can’t see the use for AR/DT. You have to p-lock start. Which would be the same as p-locking sample, wouldn’t it? Am I missing something?

I think of this trick as two axis (X and Y) where X is the only one that can be modulated by xfader or an LFO, while Y HAVE to be p.-locked. With “normal” sample chains is X axis is position in beat and Y axis is which beat. That means one can jump around in the beat, but WHICH beat is playing have to be p-locked. With megabreaks, it is the other way around.

…this makes sense for OT slices, but if you have to p-lock BOTH axis, why bother with the megabreak at all? Sorry if I’m not explaining myself well, but I’m just asking because I don’t want to add AR/DT megabreaks to OctaChainer unless it is useful. :slight_smile: (I hope to finish a v1.3 this weekend, btw).

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Good news if you can do it.

For me you just have to plock samples, and modulate start.
On AR, you can divide samples in 120 “slices”, plock them, and modulate start.

On DT, you can divide samples in 30 “slices”, plock them, and modulate start pressing the knob (4x30=120).

Test with TB 303 bassline.

Download this Exports.zip (4.2 MB) if you that to try.

8 samples, Plocked on 1 bar, each 2 steps.
Scene A = Slice 1
Scene B = Slice 17
Add delay. Move crossfader slowly.

Original bassline :
Roland TB 303 Bassline - Quick Audio Comparison test
http://www.acidvoice.com/#best_clones

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where i can find the megabreak file?

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Hello. I’m still curious about how you came to that idea of megabreak or matrix chain.
Tell us more !

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I am also curious about where I can find the megabreak file? much appreciated

I still need to try this, the thought of a “megabreak matrix chain” just sounds too cool… :grinning:

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Here are the @wascal files I downloaded before :

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Nice one - I have a few more jungle oriented ones knocking around, I’ll see if I can upload them this evening.

@sezare56 :
The original idea was just an expansion of a trick I was doing in my sets where one side of the crossfader played break A (split into 16 slices) and the other side played a variation of break A (actually a different version of the same sample, again in 16 slices) - it was a way of squeezing variation out of a pattern without having to create a new one.

Once I had that working I added another variation, then another (etc). Then one day I had a eureka moment, called in sick to work and spent the day knocking up the 64 breakbeat beast. It was a total pain in the ass but so satisfying when it all came together :wink:

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One other tip if you are making your own - these sound way better if you make sure all of your samples start and end on zero-crossing points on your waveforms to avoid clicking :wink:

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Yep. In my DAW I use time stretch for each slice to make them equal.

For the acid bass line matrix chain test I made, I didn’t use time stretch or set to zero crosssing, and it was ok.
It can depends on type of sounds I think.

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I must be a bit dim-witted but I cannot get my head round this!
Thank you Sezare for sharing the original samples.
I’ve loaded them in static slots 1-16.
Track 1 - Sample A. Sliced in 64 on the OT. Step 1= slice 1 (start point 1) and so on thru to step 64
Track 2 - Sample B. Repeat the process… all the way thru to Track 8 as well as slicing static slot samples i-p in 64.
I then select an empty Scene A and set the start point to slice 1. Select an empty scene B and select start point to slice 64.
My playback setup has Loop set to Auto and Sluice set to on.
Press play and I get a gawd awful racket that is not the Megabreak of Doom, just a demented woodpecker with a jack hammer!!
There is obviously something I have done incorrectly.
Can anyone suggest what it is to this slack jawed bellend as i’m starting to pull my hair out and can’t see the wood for the trees!
:pensive:

This is a complicated thing to understand at first.
I cant really give a detailed answer off the top of my head.
This is all happening on 1 Track though, not all 8.

He’s explaining it with 16 breakbeats here, but this is the part you’ve probably missed

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@Chinchilla

Here Wascal’s original instructions, im gonna edit it a tiny bit.

Instructions
Load all 16 wavs that you created into static slots - the wavs you downloaded that sezare56 reposted
Slice each sample into 64 slices (dont snap to zero) -once they are loaded slice them @64 no snap to zero
Enable slice on your Octatrack channel - set the track you’re using to slice mode
Create a pattern on the Octatrack with step 1 sample-locked to slice one, step 2 to slice 2 etc - the important part here is you are creating 16 steps on a pattern, and creating a “sample lock (trig + ^ or dwn)” for each step.
step 1 - sample locked to the first wav on the first static or flex
step 2 - sample locked to the 2nd wav on the 2nd static or flex
and so on through 16

Map X-Fader to one scene mapped to Slice1 and another set to Slice64 - Choose a scene, for Scene A set the Start point to 1, for Scene B set the start point to 64

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Thank you my man.
Very kind of you indeed.
I’m going in!!
🖒

You get it workin?

I haven’t successfully conquered the clipping that occurs in between slices.
I’ve tried flex machines vs static machines, and everything I can think of.
I’ve changed all the time stretch settings etc.
Personally I do think it sounds a little better if you turn off loop modeTSTR to Norm or Beat, set rate to pitch.
After that I turned the rate back to 62-60, and it sounded a bit better to me.
I did manage to make 64 breaks of 64step (4bar) loops.
In the process I’m sure I scuffed a few things up.
The process is so laborious it’s hard to go back for fixes.
I chopped my break using Ableton, and although I turned off “fading,” I still feel like it’s doing it.

I feel like I could spend years picking the perfect loops.
I need to be using better samples too.

IMG_8925_3.m4v (5.6 MB)