OctaEdit - Octatrack Software Editor and Librarian [ OSX / Windows ]

Yes, ok, that’s that then! :slight_smile:

But do we really need every button and knob in the editor? Like a volume knob? What do i know will changing a volume by 1, 7 or 23 steps in the editor sound like when I can’t hear it? I can hear it later when playing the OT, but I could change it in OT in the first place, right? … before going to the editor or later, after copying, pasting things. Makes no sense to me! That goes for all similar situations. Turning all the knobs in silence? That’s why im asking how that works in practice. Things like copy/paste samples, parts, banks… that makes a lot of sense and is veeeery useful!

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What you describe (audio mixing) is typically someting you do on the OT “live”.

But when I set-up a template for a project, I know for instance that when I reserve a track for resampling or some flavor of the “transition trick”, I will want to have its level set to 127.

Also, for debugging a WTF moment, I think it’s extremely useful to have every parameter clearly displayed.

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Also when I‘d check my OT project for consistency, wrong settings etc. when preparing for a gig, I‘d want to be able to adjust the volume (and other parameters). :slight_smile:

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Day 12 : OctaEdit v2 Arp Designer Module

Completely re-wrote the entire Arp Designer module. All GUI, processes, logic etc.

The Arp Designer is available as a separate module.

In the Sequencer module the Arp Designer is presented in a compressed version; with the ability to expand to display the full Editor, Actions and Steps.

Naturally the Arp Designer is only available when editing Midi Machines in Tracks View.

Features:

  • Draw Arp Designs directly in the Arp Design; or fine tune with the individual step parameters.

  • Each step, both in the Design and the Steps group has context menus available with [ Default | Minimum | Maximum | Random | Set Rest | Values… ] functions available.

  • Move the Arp Design [ Up | Down | Left | Right | Up an Octave | Down an Octave ]

  • Copy | Paste | Load from Library | Save to Library | Reset | Invert | Reverse | Randomise (Multiple options)

  • Arp Designer Module now dynamically interfaces with the Library Module.

  • Drag/drop a Library Entry from the Library Module to the Arp Designer Module (More on that later / with the Library Module)


Caveat: Subject to change(s)

Cost? OctaEdit v2 will be a free upgrade to all existing users when released.

When? Release date TBD. Depends on how many Release Candidates are required, which will depend on user feedback, any bugs, change requests, feature requests etc. Will be rolling out [ OSX | OSX Legacy | Windows ] in that order.

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Im not an expert in programming (better to say, i know nothing about dsp programming) but i was just wondering… How far is OctaEdit from being a standalone software/sampler? How much time would it take you to build the audio part? Would it be possible to make such a sf? … to work completely independently on computer and later just transfer everything to OT and continue from there?

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Amazing work Rusty. Congrats.

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OctaEdit and Chainer : Important information

I have been asked this by a few cats, so just to clarify:

  • OctaEdit v2 contains a full version of Chainer built in as a module.

  • Chainer chains are completely cross-compatible between OctaEdit v2 and Chainer.

  • Functionally they are 99% the same. There are a couple of additional functions within OctaEdit that do not exist in Chainer (e.g. Save Chain to Octatrack Project Slot)

stuff and things to bypass cross-posting forum stuff…

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I guess I’ll probably leave that up to individual discretion.

:slight_smile:

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Thanks; but waiting for official release :slight_smile:

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Not far at all; all things considered. Already handles shedload of things, audio, midi, multithreading etc.

Depends on what you are asking? And how much functionality I want to squeeze in there?

Are you asking about making a full blown Octatrack emulator and editor and librarian?

Or as you asking about me developing a separate application that is, well, essentially a competitor to Maschine?

There is nothing that can’t be done.

So an Octatrack emulator?

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Emulator, i guess. I figure, you’ve done so much already.

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All that’s needed is one more module: transport control.
When you hit play, all the other modules perform as set, with real-time edits of course!

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We don’t ask for much do we?

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Great!
I did not find the Midi import function.
Can I apply?

No comment.

Apply for what?

Apply for beta? Will be public / open for all users.

Or do you mean “apply for a feature request” ?

I’m using a dark trinity. Now that you’ve made known Mdedit, any chance we’ll see a A4edit and/or ARedit?
??
???
:yum:

No comment.

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Many $$$ in your future, I hope and imagine!

And what about the reverse engineering of all the FX DSP code?

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Rusty, one thing that annoys me of the OT´s arp is that when you deactivate a step and activate again, it doesn´t remember the note and becomes the root note instead. Is this resolved here?