Burpy actually did some work on mine, but branched out to work on his own system with a different approach. They’re different approaches, which are unlikely to converge. We’ve been helping each other out as we’ve gone along. I like having multiple approaches, multiple languages etc.
It’s all open source, so if you want to somehow merge them into a “one Ring to rule them all” editor, go for it.
OK, so - by popular demand, I’ve just taken a first shot at implementing the mutator! Needs testing! Very early go at this, so it won’t all be exactly as everyone might want it.
There’s a bug I’ll try and chase tomorrow morning, which only seems to happen on non-dev/debug builds. Patch name is being over-written when patches are loaded.
Major update just dropped. A lot has changed, so test carefully! Lots of potential for me to have broken stuff at this point, since I’ve made some fundamental architectural changes.
Thanks for letting me know. Looks like fixing a bug elsewhere might have triggered something. I’m not seeing that though, so would be useful to know about your set-up. Are you using a secondary monitor maybe? What resolution are you using?
Edit: ah - reproduced. It’s happening on non-Retina resolutions. Will attempt to fix later.
Edit: I’ve found one related problem, but now have thoughts on how I could improve the rendering on small windows when using non-Retina displays. It’ll have to be tomorrow before I can work on it though…
I’ve made some mods which will hopefully help. Obviously, I don’t have your set-up to try, but worth giving this a try. Hopefully I’ve not broken it for other people’s set-up in the process! If I want to keep the zooming mechanisms, there’s only so much I can do on rendering I’m afraid.
If you’re still having problems, let me know what resolutions you’re using on the MacBook and the external monitor - and what their native resolutions are.