Nord G2 editor and its MacOS future

Burpy actually did some work on mine, but branched out to work on his own system with a different approach. They’re different approaches, which are unlikely to converge. We’ve been helping each other out as we’ve gone along. I like having multiple approaches, multiple languages etc.

It’s all open source, so if you want to somehow merge them into a “one Ring to rule them all” editor, go for it.

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What I really need, but haven’t really had any help with so far, is testers!

175+ modules to make sure I’ve gotten correct. Some need work in terms of layout etc.

Once all the fundamental features are there, I’ll start making more pretty, both visually and architecturally.

Mutator was in demand, so the other work is paused at the minute. :slightly_smiling_face:

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But why would you want to turn an expensive device with a nice interface into a headless single-task remote unit?

Anyway, agreed that Mutator is one of the killer functions of the G2 and a must for any attempt at an editor.

Good thing I’ve almost completed the work then! :smile:

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Sweet!

I have my windows NUC connected directly over ethernet to my imac and I use Remote Desktop for editing. After a few tweaks it works remarkably well.

Ofc eventually I would love a native OSX editor.

That might just be a bit too xkcd 927

OK, so - by popular demand, I’ve just taken a first shot at implementing the mutator! Needs testing! Very early go at this, so it won’t all be exactly as everyone might want it.

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Wow nice work @Purusha !

Of course, I am away from my NM until August, but I will try it when I get back for sure. Thank you for the work. Looks promising for sure. :vulcan_salute:t3:

There’s a bug I’ll try and chase tomorrow morning, which only seems to happen on non-dev/debug builds. Patch name is being over-written when patches are loaded.

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Patch name issue fixed and app re-released! School-boy error! :smile:

That’s probably it from me for a week or 2, so no updates for a while.

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Major update just dropped. A lot has changed, so test carefully! Lots of potential for me to have broken stuff at this point, since I’ve made some fundamental architectural changes.

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I’m getting extremely small font size on this new version…

Compared to the previous one.

Thanks for letting me know. Looks like fixing a bug elsewhere might have triggered something. I’m not seeing that though, so would be useful to know about your set-up. Are you using a secondary monitor maybe? What resolution are you using?

Edit: ah - reproduced. It’s happening on non-Retina resolutions. Will attempt to fix later.

Edit: I’ve found one related problem, but now have thoughts on how I could improve the rendering on small windows when using non-Retina displays. It’ll have to be tomorrow before I can work on it though…

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I’ve made some mods which will hopefully help. Obviously, I don’t have your set-up to try, but worth giving this a try. Hopefully I’ve not broken it for other people’s set-up in the process! If I want to keep the zooming mechanisms, there’s only so much I can do on rendering I’m afraid.

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Thank you. I’lll give it a try ASAP.

BTW, I’m running it on a MacBook Pro M5 2026 base model with an external monitor.

If you’re still having problems, let me know what resolutions you’re using on the MacBook and the external monitor - and what their native resolutions are.

Major update on my G2 editor. Almost at feature parity with the original editor now!

Not surprisingly, needs a lot of testing - which means I need help and feedback from the community. Thanks for the support so far!

I’ve focussed on features for this release, rather than getting the individual module layouts 100%.

https://github.com/chrispurusha/G2-Edit/releases

Edit: I may have performed an experiment, where I implemented a few basic modules in my own sound engine as part of the editor(clean-room style)…!:innocent:

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