No Undo!

There are multiple ways of undoing things. Save your project as a new project and use version numbers (like v1.001, V1.002 etc.) When making big changes. When you mess something up, simply copy the pattern from an older version to the new version. Use temp safe (func + yes) before making changes so you can revert back with func + no. Hold a parameter page button + no to revert that page back to saved state (also works on delay, reverb and master pages). When pasting or clearing a pattern, repeat that to undo it. When controlling all when you keep holding TRK press no to undo to the state before controll all.

That covers a lot :wink: and most of these are wonderful live performance tricks as well :+1:t2:

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I blew away my whole +drive without meaning to. You are small fry, one pattern? :grinning:

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I think that its such a shame that thereā€™s still no coming back from FUNC+NO state. Sometimes i spend a few minutes in a flow and accidentally press Reload Ptn and the pattern is gone. I understand that it was designed this way but I think its bad that theres no way back from it. My setup looks like this now -_-

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Next to save pattern, Copy pattern when itā€™s finished. Jam. Hit Func+no accidentally. Paste pattern. =undo

Alternatively train yourself to more deliberately press func + yes and not press no instead :wink:

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I may be alone but if my Digitakt had unlimited undo itā€™d be like the audio recorder with 27 different takes of almost exactly the same thing I keep tabbing between and previewing until Iā€™m on my death bed from old age with my last words being ā€œbut maybe the first take was actually the best after allā€.

The fn+yes / fn+no instant save / mess up then recall thing is genuinely the best thing on the Digitakt. Digitakt having it made me realise other things have it in some state like very often messing with a patch on the OB6 and then hitting the preset button to reset it back. Itā€™s such a wonderful creative thing but any more save / undo slots would be counterproductive.

Iā€™ve also pretty often felt that creative things where I lost work led to me doing better the next time. Thereā€™s this memory of things being better than they actually were and a drive to recreate them that inspires improvement.

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DT has definitely got to the point where new features are starting to interfere with the excellent existing flow, so I would not welcome any further layers of complexity connected to this side of things.

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I like the danger, accidentally fucking up a pattern is part of the fun.

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No and then!

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Well, thereā€™s no need to update your gear if you donā€™t want to :slight_smile: