People like the games Nintendo makes
I’m excited for Mario Kart.
I’ve been saying it for years: the delay is because it’s gonna be a Switch 2 launch title. It’s a huge win for both N and Team Cherry.
I’m hyped but will probably not get it at launch. I’ve got plenty of games on my OG still to play. Hoping it can at least run Elden Ring (I’m sure it will).
I say that now but if that twofer Twilight Princess / Wind Waker that’s been rumoured forever is released with it, watch me resign myself to Nintendos charms for yet another generation.
This article got me really hyped:
The Switch managed to do incredible things (porting DOOM: Eternal is wild). Imagine what a direct collaboration between Nvidia and N will pull off.
Zelda is on steam? 
Have a PS4. Tired of the Sonyverse. Will be migrating back to Nintendo with the Switch 2. I miss Mario Kart and battle modes
Any new Switch 2 Nintendo game releases will obviously be Switch 2 exclusives for years. It’s pretty obvious why someone would choose to buy a Switch 2 if they like the Nintendo exclusive games.
To be fair, Sony at least released a few clones of 3D Marios that were as good as the originals. I can say that from my own experience for Sackboy, which was as good as 3D World (except for the music). I don’t have a PS5 so I couldn’t play Astrobot, but the consensus seemed to be that it’s as least as good as Odyssey. Ratchet and Clank is also still going, although I don’t like it. I wish Sony would be a bit more like Microsoft and just put them on Switch (2), where they would probably sell in the tens of millions. Microsoft could tell Rare to make a new Nintendo like game that would also release on Nintendo platforms, which would probably sell better there than anything Rare has released since they were acquired by Microsoft.
Nintendo Games often have more Soul. Astrobot with its Playstation World doesn‘t get me.
Good point, I was mainly thinking in terms of mechanics. Speaking of, I’m currently playing It Takes Two and it feels like the most Nintendo game from a third party in terms of how many gameplay elements are thrown at me within minutes, how well they work, how fun they are, and how the world is built around them.
It shows how much you can do even as a smaller studio, imagine what other studios could do with a bigger budget. Instead, all of the studios that started with 3D platformers of all ages are now mostly making dark open world games (thinking of Sony studios that made Jak & Daxter, Sly Cooper and Spyro/Ratchet).
Oh I played It takes two with a friend and didn‘t really knew much upfront. Really one of the best games I ever played. Looking forward to their new game which comes out next month. Forgot the name.
Yeah, but I run a second hand bookshop with only a small selection of video games and there’s like one out of a hundred games that fits the bill. One that I could recommend to be given to a 10 year old kid. I often tell the customer: “You bought the wrong console if you plan to let your kids play.” It’s a desert of FPS-games.
And in the end, in my books, nothing comes even close to Super Mario 3D World which is the best 3D platformer ever deviced. Was kinda disappointed with Odyssey after that. I’ve tried most of the competition and they’re all miles behind. In the end I’m not even a huge Mario fan. Zelda, Metroid and StarFox are more of my scene, but my gf adores Mario so I get to see and play all the different iterations a lot.
You know what, I’m taking back that Sackboy: A Big Adventure is as good. 3D World (and 3D Land) are probably my favorite platformers and they’re totally underrated. I guess I was just really happy somebody copied the exact formula because it seems like the perfect recipe for a 2/3D platformer but even Nintendo only made two games in that style. Odyssey is also really cool though and I’m glad they reimagined the Mario 64 formula but streamlined and modernised it.
I wish (or more like my gf wishes) they made a Galaxy 3 for Switch 2.
Didn’t much like those games on Wii, but now that we’ve been playing the first one on the Switch I’ve realized how much I actually enjoy them.
I loved the Galaxies! Wish they found a way to make them work better in handheld mode though. But honestly, I want Nintendo to make something completely new instead of Galaxy 2 or Odyssey 2. It’s true they’re mostly rehashing decades old franchises, but they’re usually just the mantle for completely new gameplay concepts that in turn dictate the style. I want them to convince me with a new concept instead of giving me the thing I know I like!
Except for Zelda, where I would have preferred them to just keep the BOTW mechanics and build a new world instead of giving us new mechanics but within the same world. Let’s hope they’ll probably do both with the next one. It will probably also be the game that will benefit most from the hardware upgrade.
Well that’s a glowing recommendation if I’ve ever seen one. I really enjoyed the hell out of Odyssey and I thought it was one of the best 3D platformers I’d ever played. Might have to give 3D World a try then ![]()
I agree, and I felt TOTK was worse in several ways. Although the crafting/building was a fascinating and fun idea on paper, the implementation didn’t do a lot for the game, IMO. The story was weak, entire sections of dialogue essentially copied and pasted between the four companion characters’ quests, etc. Don’t even get me started on the 120 lightroots I hunted down for no reason. A lot of gripes about it. I’m hoping the next major Zelda game is a return to form (I acknowledge that BOTW is a game that may never be surpassed in some ways).
Metroid Prime was such a beautiful game. I played through it many times in my younger years. I still haven’t played the remaster but I’ve heard good things…
As an armchair game designer, the recipe for surpassing BOTW seems pretty straightforward. Keep all of the exciting, revolutionary things that BOTW brought to the table but flesh out the world and bring back classical Zelda elements. They had seven years between BOTW and TOTK. The whole physics engine, climbing everything etc. was already built. They could have just kept that stuff and invested those seven years into building a new world that’s even more exciting than that of BOTW. And put some areas in there that are just like an area from a Zelda classic.
Like, for example, instead of revisiting Eventide island, I would discover an island like in Wind Waker, with a town populated by an unkown race and a dungeon. I loved the discovery of BOTW, but at some point you realized that the things you’ll discover are a bit more shallow and repetitive than in older games. They could have solved that in TOTK. Instead, they invested most of the time to build even more systems that make BOTW into Minecraft. They built the game more for Youtubers and younger players, which is fine I guess. But the mainline parts of TOTK where they put more effort into places, dungeons and stories were the best parts to me, but all of the exciting discovery that made BOTW was gone because I already knew the world.
pretty much everyone I know irl thinks the exact same thing don’t worry. I still play the BOTW games but this is exactly why I inevitably ended up getting rid of my switch both times after I burned out on zelda. The games are mostly family and kiddy games. I mean even zelda is really. the last one felt like playing the same game 4 times. The 4 bosses had basically the same dialogue lol. I say this as a man with a family. It’s def built for my son and not for me, He kept his but he’s 8.
So what about most other AAA titles then? The whole game is essentially just: you talk to a character, you get a (side)quest, you follow a marker, you meet an enemy/enemies and fight, you go back to your quest giver and get some reward. And then you’ll repeat that about 1000 times.
With Zelda, Nintendo built an open world game with a realistic physics engine where you can climb everything, move most objects and attach them to each other. And all of that at a mostly steady frame rate without any major bug. It’s probably the biggest achievement in game design ever, especially considering the relatively modest power of the Switch hardware. You can also do everything in whatever order you prefer, which kinda explains the repetitiveness of the plot points.
Like I’ve written above, I would have also preferred them to invest a bit more into world building instead of even more new physics tools. None of that is saying that Nintendo makes kiddie games while other AAA developers are making games for grown ups. I don’t feel respected as a thinking adult by most other AAA titles. I’m glad Nintendo isn’t focusing on story, because AAA videogames aren’t the best medium to tell a good story. I’d prefer books or movies for that, or an indie game that has good writing and doesn’t have to dumb things down so that ten million, predominately male players will understand and like it. Considering gameplay of other AAA titles for adults, they’re mostly risk averse, rarely creative, often repetitive and mostly combat focused. And when it comes to open worlds, it needed Nintendo to show us how mind numbing the Assasin’s Creed formula with all of its checkbox and marker game design is.
Yeah, Nintendo are the Disney of video games. They’ve said as much themselves. It’s all good, too. Just because something is childish doesn’t mean it can’t be inventive or technically brilliant. I’m not really into Toy Story movies, you know? But they are amazing for what they are. It’s just a taste thing.
And yeah, I’m with you on Zelda. I sunk a collective 400 hours into both of the open world Switch Zelda’s. But content-wise? TOTK in particular was very Saturday morning cartoon. It’s just a bit below my age range imo and I don’t really get anything out of those basic characters anymore (believe me, I did for 35 years).
But anyway, these aren’t criticisms being levelled about the way things should be, it’s just my own thing and my own taste. I agree with the other peeps above, Nintendo should definitely be what they are, the world needs it for sure.
But for the next one, I dunno. Like when Twilight Princess arrived after Wind Waker. I’m kinda ready for another one of those moments, a Zelda with a bit more edge to it. That’s not to say I don’t like the Wind Waker art style - I love it. More than Twilight probably. It’s just that moment I’m looking for. The BOTW art style is probably done for the next one, so it’ll be interesting to see where it goes. I kinda wonder if the next mainline Zelda will get a tease in and amongst all this Switch 2 hubbub.
The only way I’ll be excited about that is if they go Majora’s Mask and fully embrace that same kind of dark weirdness! Twilight Princess felt more like many other games at the time trying to become darker and ending up in goth/emo cliches (thinking of Prince of Persia or even Jak 2).