Went to SAE. Started off doing a diploma after becoming hopelessly unemployed during the GFC. Followed it up by matriculating into the full bachelor degree. I’d pick interest free student loans & student welfare benefits over long term unemployment & the dole any day 
Diploma was worthwhile for me, because I learnt a lot about the basics of recording, mixing & live work that I’d never gotten around to learning previously. I don’t have a lot of use for a great deal of the recording side of things, but enjoyed it nevertheless. You could probably learn the majority of the mixing techniques out of a book/music magazine - I found it better to have practical experience & guidance from tutors. Moved on to the degree 2 years later after dropping out of a games design program.
This time it wasn’t so much about the technical side of things as management & production/design philosophies, although the practical projects were a lot bigger. For example, researching how classic albums were done or comparing how famous producers worked and then applying this to modern production. Or for the film audio stuff, learning more about developing an overall coherent design as opposed to the basics of foley. There were also business, legal & marketing studies - these are VERY worthwhile.
Finally, I had to do a great deal of research over the course of the program culminating in a capstone project of my choice. This project was not only intended to show off our audio skills, but also contribute to the current body of research (so not just another comparison of drum recording techniques). My final project looked at spatialisation techniques (binaural vs surround sound headset) as a potential method of increasing the success rate of audio induced vection (the sensation of movement). Other projects weren’t quite as advanced. Not even sure if they include the research bit anymore.
On top of that, the campus had merged with another college (which specialises in games design, animation etc) so there was also the potential to crosspollinate, and get involved with those guys on the ground floor.
But should you go? If you do, don’t go into it thinking it’ll get you a job. From a statistical point of view, it probably won’t (I followed it up by going straight to a traditional engineering program). Think about it along the lines of an art school, where you get to try out a lot of ideas in an engaging environment with like minded people. Maybe it’ll turn into something big or maybe it won’t.
A lot of people get pissy about the whole audio school paradigm. According to them, they’re all cowboys that will take your money & won’t teach you anything. Perhaps this is true for a lot of them. Or you will specifically get turned down for jobs as a result of going to one of these schools. Personally, I got something very worthwhile out of it - and I’d do it again.
Maybe look at the actual program of where you’re thinking of going too, and the reputation of the school - not all places are equal. Maybe I got extremely lucky & the naysayers are spot on with their assessments. I think your best bet would be a larger school/university that teaches multiple forms of creative media (think games, animation, design, film etc) as opposed to “recording school”.
This is just my opinion and my experience.