Korg Wavestate

Apples and oranges, really. The Tracker is meant to be a production environment, whereas the Wavestate is meant to be an instrument. The Wavestate is going to require a lot more preparation of your samples beforehand, as opposed to the Tracker, where sampling can be done from the unit itself. Also, the sequence length on the Wavestate is more limited. On the other hand, the Wavestate can work with proper key-mapped multisamples and from the look of it, those can be stereo samples. Neither of these things are available on the Tracker.

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How many of us have their finger hovering over the “BuyItNow” button? I know I do…

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Inevitable Loopop review of 2.0.

Editor software looks like a welcome addition, but there are some quirks

  • Cannot see mod matrix - must still go to the hardware to see it
  • Setting loop points on user sample is difficult
  • No support for velocity crossfades or layers for user samples
  • Cannot import Soundfont files
  • Still can’t modulate start/end of sample

OTOH, he still likes it for its unique features

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In theory having this much hands-on control of (multi) samples and being able to morph between them is supremely cool, but I don’t think this instrument is for me.

You can actually, in the software. Doesn’t do crossfades, zero-crossings or anything fancy like that apparently tho…

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Great update! Much welcomed features.

I’m referring to the Loopop video.

Maybe he missed something in the editor? Or perhaps I misunderstood what he ssaid.

Starting here :slight_smile:

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I misspoke.

He says you can set the loop points alright…

…but good luck getting desirable results doing this manually.

“It’s very hard to create proper loop points without crossfades…” he says around 8:40

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I often don’t mind bad results, haha.

But you can import sounds that are already crossfade-looped in other software, so it cleanly loops by default… not sure if I would need to explore that or not.

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Yeah, that’s what you’ll pretty much have to do if your heart is set on importing user samples.

Same here regarding results. Improperly placed loop points to me just means there might be a click or something. Oh, the tragedy!!!

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This is why I was so pleased to hear that imported samples recognize embedded meta-data. I hope loop points are included in that. Too many modern samplers are lacking these very basic import functions (Elektron!) that vastly improve one’s ability to create high-quality sample libraries. Such meta-data allows me to create smooth loops using specific tools for that purpose (I still keep an old G3 iMac around for Infinity Looper for this reason).

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The other point that he makes is a valid one too, that with 4GB you can import long samples that may not ever need to actually loop.
Last weekend I spent many hours running different sources through M.I. Beads and making long evolving textures… excited about what they can morph into on a platform like the Wavestate.

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Wavestate does not have a tracker, or even a sequencer (the normal kind) period.

I know some people will argue you can hack the wave sequencer to function like a regular one, but c’mon…

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Yeah, it doesn’t have a sequencer in the normal sense of the word. Part of me would like to try and construct a whole set on this thing stand-alone, but this (and the stubby keyboard) mean it’s not going to replace something with a good sequencer like the Tracker.
I tried 2.0 last night; it’s good. The bi-directional editor is very good, especially for editing the wave sequences and seeing what they’re doing. And I was able to drag and drop a whole instrument folder of synth samples into the sample editor and have them automagically turned into a multisample instrument respecting the sample pitch. Nice.

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My resistance is wavering by the minute…:grimacing:

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Don’t watch this then :slight_smile:

edit: or THIS

…sorry, this one was already posted. Wonder if that voids the warranty?

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Loading and manipulating long samples is something I should explore more in depth at some point. My Octatrack can stream them from CompactFlash card.

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Does anybody know if it can handle non-standard bit depths and sample rates, or are there strict limitations? Loopop uses 16-bit 48k samples in his vid, and I expect 24/44.1k would be alright (?) but I want to feed it crunchy old samples that fell down the back of the fridge.

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I’d like to know that too.

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