JoMoX Alpha Base Analog Drum Synthesizer


#349

I feel like they’re too different sounding to use together. The Jomox sounds like an MPC 3000 and the Rytm sounds like the MPC Software… in a good way.


#350

Just decided to sell my beloved RYTM MK2 amongst other stuff to get the Alpha base (…plus a Vermona DRM1… :yum:)
Hopefully at the end of the year a Cirklon will come to rule them all!
I can’t wait!!!

:exploding_head:


#351

Great stuff! you wont be disappointed… its a beast. :thup:


#352

got my AB today!
First and foremost, it is beautiful and feels solid.
First steps with the interface were really easy for an Elektron user :wink:
Tweaked the Kick and the Mbrane. First minutes with It, it seems higly usable and extremly versatile and of course, sounds great!
I was a bit affraid of the 909ish sound of the kick, but i think I will like it. The attack is crazy!


#353

Is there a way to edit the micro timing of each note?
This is the only feature feel I am missing now :confused:


#354

As far I know you cant unless you turn quantization off and play it in? Sorry am not very useful here as I sequence it externally but I’ll try later tonight and revert.

How are you finding it?


#355

Hi!
I am pretty sure quantize cannot be turned off :neutral_face:
It is a shame because i actually like the sequencer appart from that!

I am still on first impressions, but i like it so far. i will come back here to share my thoughts in a few days. Still have a few days to decide if i keep it or leave it! :grimacing:


#356

what are you using to sequence it Nikarga?


#357

Cirklon


#358

Hi everyone.

That is it! I will keep my Alpha base! :heart_eyes:
I sold my AR to buy it. Feature Wise, it is nowhere near what the AR can do so at first i had a lot of hesitation.

BUT : what the AB does is nicely implemented i think. it is quite a pleasure to tweak it.

AND IT SOUNDS GREAT. VERY DISTINCTIVE SOUND.

  • The kick is sick, and has a very distinctive sound.
    the 2 differrently reacting pitch envelopes, various noise sources and numerous other parameters makes it very versatile. and oww my god it is punchy. Not sure it can get insanely subby but it is definitetly punchy!
    The various kick engines of the Rytm were so good and numerous that i can’t say that the jomox is better, but i am certainly not disapointed. Getting sounds i like is instant wereas i felt i had to tweak more on the Rytm.

  • The Mbrane is also very versatile with 2 osc with 2 VCF and 2 VCA, osc interaction, various source of noise, LFO ect…I have a hard time to produce different kind of snares but i think the root cause is my limited sound design abilities…this engine is sure powerfull.

  • The hybrid sample channels 5-6-7-8 are completely analog appart from the sample source. they have a self oscilating filter and a dedicated noise source. I am not an expert but i quiclky got GREAT SOUNDING analog toms and claves tweaking it!
    I really like it so far.

  • parameter lock is limited but ok for me. You get 2 parameter locks per step max.
    One is hard wire to pitch the other for a selectable parameter. I think there is one more parameter lock “per track” but i don’t know how it works yet…

  • i like the live recording feature a lot! very easy to use.

  • Midi implementation seems quite extensive so the machine should be easilly driven by an external sequencer for more Advanced features.

  • instant preset change, you can load a completely different kit and parameters instantly. Multi kits allow you to instantly load a new sound per voice (instantly swap kick presets for example)

Cons :

  • internal sequencer : No microtiming. Impossible to turn off quantization! :disappointed_relieved:
    you only get a shuffle per track. Lets hope for a future firmware update :crossed_fingers:

  • internal sequencer : unable to edit note length. notes can only be 1 step long! maybe i didn’t find the parameter??

  • poor visual feedback / screen resolution too small… each parameter is displayed with very few letters witch makes it difficult to read.

  • enveloppes are weird sometimes. if you want to set a simple Attack decay enveloppe with no sustain/release, the decay tail is quite abrupt… in the end i always managed to get the engines sounding the way i wanted but…it is a bit weird…

  • As you are working you constantly have to save your patterns and sounds to RAM before you store it in the Flash Memory. Saving to RAM is litterally just the push of a button but if you don’t you easilly loose everything if you accidentaly change pattern (happens often). I don’t know … i quickly became used to it but it is a bit annoying … weird

more later, especially on the HH specialized engines!