How would you envision a stand-alone Elektron video synthesis box?

Apart from having read about and watched previews of the OP-Z, I’m just discovering the world of video synthesis. I’m particularly interested in the effects I’ve seen from LZX Industries’ modules, but I’m not a huge fan of modular synthesis. So I started imagining what a stand-alone Elektron box might be like:

  • Rytm/A4 MKII form-factor
  • 3" LCD display
  • Analog and digital effects
  • (It’s not an Elektron box without a) Step-sequencer and trig-locks
  • Thru machine for video input
  • Static machine for short video clips
  • Maybe even video resampling?

This is nothing new, of course, but with the ability to sequence and trig-lock effects then it could be an interesting addition to the video synthesis market. What are your thoughts?

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They’d need a bigger/second screen :smiley:
Also sliders for video layering.

I’m actually envisioning more of an Octatrack thing with sliders for video transitions and scenes you can set and fade into

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I would love to see a sick ass elektorn video synth thing. It would be massively expensive im sure. Mainly due to the up/down conversion of signals required. Also it would require at least a y/x axis to even be worth introducing. That implies matrices and other nifty cool array type coding. In theory it just sounds cool AF. But this also implies the amount of memory it would require to store such complicated structure.

tangentially - I have always wanted to build a lzx system to be controlled by my MD, but havent convinced the significant other to let me sink money into yet. It would be a random mosh posh of video synth modules, and a few midi module in eurorack (as well as modules that help deal with attentuaiton/amplification of signals).

If elektron ever thought that it was proftiable id be willing to dive in.

While browsing around LZX Industries’ wesbite, I saw that they have the Liquid TV module which is only 3.5". You would, of course, want a much larger monitor as well, but it might be enough for quick editing.


I doubt anything like this would ever happen because the market for visuals is substantially smaller than that of audio. But its fun to dream. I’m not a big fan of modular video synthesis either, mainly because its composite / 4:3. So if they ever did anything I’d love to see something that was 16:9 and Full HD. The OP-Z is interesting for that reason because it’s sort of modern take on video synthesis, taking on a platform such as Unity for instance. Honestly, the best thing for this sort of thing is a laptop. And the best power anyone can have is coding / patching up their own visuals in something like Max / Touch Designer / Processing. That said there are some fantastic artists using modular / analog synthesis today and getting amazing results - Sabrina Ratté comes to mind.

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Oh yeah its DEF not happening. It would be cool though

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the Korg Kaptivator is a fascinating boutique visuals machine, more like an Octatrack than a Synthesizer though.

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neat

I use a laptop, mpd 24 and resolume for most of the visuals I do live. Sometimes I throw in the iPad.
It would be absolutely wonderful to have a modern solution for doing visuals with a hardware box. Something with a lay out like a mix of the OT and AR with Hdmi outputs. Pads to cue vides a slider for mixing and tons of control knobs for effects, speed control, scrub control.
Hdmi at this point is essential for a video synth. It seems like all the video solutions utilize composite connections. Critter, lzx, etc offer great video synths but suffer from the lack of Hdmi.

[COMMENSE SPIN OFF TOPIC STARTING FROM THIS POST]

Anybody have any tips on how to actually create interesting visuals ala Jitter or Isadora but for the purposes of creating videos > live projection? What programs would you use for things to actually progress in a purposeful way.

I like the sorta abstraction capable in those programs, but I don’t really care about performing and would rather focus on creating. Thanks

[SORRY FOR DIGRESSING-WAS JUST CURIOUS. THANK YOU FOR YOUR PATIENCE AND UNDERSTANDING]

I think the thing about this stuff is, it’s like anything, years of usage will sharpen your desires down a road for things you want, features, aesthetic etc. There are so many software packages and ways of getting stuff done here, it can be good to sample everything for a while so you can get a sense of what you want vs what’s possible.

For instance, a lot of people start in live video mixing, Isadora as you mentioned is good here, but Resolume, CoGe and VDMX also serve well in this space. Like audio you can start here with samples, using premade clips or movies, or maybe using After Effects or Flash to render out your own clips.

I think it’s at this point that two things happen - the first thing is you become sick of built in plug ins and effects. Secondly, to fix this, people want to get right down to the signal level, and the taste a live video mixing program gives a user for ‘realtime’ content, that desire begins to want to extend right down to the source, rather than an entire rendered image. And so one starts researching all the possible softwares for this.

The question then becomes: do you want to program a computer, ie learn text-based computer programming to do this, or do you work better with a visual node-based programming language such as Max? Often, you’ll wind up doing both :slight_smile:

For visual programming, Quartz Composer was a popular tool for this for quite some time, it comes free with any Mac, but it’s never been properly supported by Apple and isn’t well documented.

More recently, popularised by artists such as Amon Tobin, the software Touch Designer by Canadian company Derivative has become the cool new kid of the block, and is a great platform for creating live visuals while getting instant feedback in real-time. It’s now available for Mac also, as well as PC. Jitter (Max) is of course another option.

vvvv is another tool which is great for live visuals and delivers instant results, but only for Windows here. Of course other people are using game engines such as Unity or Unreal to achieve their projects.

In terms of text-based programming there are some great packages available, most open-source, in a community that is often referred to as ‘creative coding’. Here, packages such as OpenFrameworks, Processing, and Cinder are great places to start, probably Processing if you are a beginner.

I suggest playing around in all these, node-based and text-based, giving everything a try and nutting it out to try and figure out what works best for you. Of course the forums of any of these softwares is a great place to start as are the tutorials and help pages on their websites. Like Nauts, you’ll often find a resourceful and helpful community at the ready.

Me personally, I’ve tinkered a lot, and most recently settled on Processing for a major project I’m working on. It does have its own aesthetic, a little bit of an 80’s Tron vibe which I actually like :slight_smile: - most of the programs you can use have their own visual vibe, which can be broken out of with enough experience or misuse.

I actually consider myself a visual person so it was odd that I found myself coding up my visuals rather than using a visual patching program. In the end the processes are basically the same, just one you type code the other you connect boxes with virtual cabling. But I’ve found the linear progression of text down a page far more manageable and readable than the spaghetti mess of patches and patch wires I often come up with, for me it was more difficult having to trace the signal flow of particular programs rather than just seeing it all laid out in text. YMMV but at the moment that works for me.

Good luck!

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Thank you very much for your very in depth response! :slight_smile:

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My work flow tends to start with creating clips in after effects or premier. Lots of found footage and randoms recording of landscapes etc off my phone. After clips are prepared I drop everything into resolume arena 4 and build a set. Resolume offers a lot of effects and stuff to alter things, give movement and diversity, etc. resolume also lets you drop audio on to of video clips and with auto warp it to fit with the video and in the project bpm. It’s kinda similar to ableton in clip mode.
Clip cuing, effect control, video scrubbing I like to do live when I running only video to keep it dynamic and In sync with the music.

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This is somewhat funny for me to read since I first used Touch back around 2003. New kid on the block, hehe. :wink: Anyway, glad to see a reference to them, the platform is downright scientific in its capabilities and is definitely worth looking at for anyone interested in truly next level interactive video.

Btw, I would love to have an Elektron video synth. I would buy that immediately.

I haven’t thought to much about visuals, and had them pretty separated from audio in my mind…
But lately I’m seeing it more similar, just signals that can be mixed, have fx applied, use scenes, sequence, etc…
Somekind of Octatrack like video device sounds amazingly fun, just what I would need to keep me really entertained while pushing me further from having my live set ready… :wink:
I think regardless of brand I would like to get a projector and video device at some point, even if it’s five years from now or whatever. I’ve gone this far might as well go full multimedia eventually, sounds awesomely fun to be sequencing your own custom visuals along with your music… :smile_cat:

OctaVid!

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I imagine it would have an elektron-esque name though - Elektron IMG or some shit like that.

All of Elektrons products(with exception to the Analog Heat) have had pretty straight forward names lacking substantial pizzazz

For Jitter, one day I followed Delicious Max Tutorial #71 about jit.mo.field. I still don’t entirely understand what is going on as I sidestepped into other things later but it was useful at the time. One thing that video shows is how to do a basic envelope follower to generate visuals in time to a sound file. With some tweaking, I was able to pull this off in a couple of hours after having never done anything in Jitter before: (sound from OP-1):

Eventually I stumbled and crashed my way around to using the jit.vcr (I think that’s the name) object so I could record the video and audio in sync to a single movie file.

Max 7 also has ‘Vizzie’ which seems to generate stuff more like conventional VJ-ish visuals. They’re like the Reaktor Blocks / BEAP level of more complete modules versus the lower level jit stuff. For extra fun, you can combine the two together (record and generate a crazy 3D visuals video in Jitter and use that as the basis for the Vizzie video).


Perhaps of interest to this thread - Critter & Guitari’s ETC video synthesizer. It’s a much deeper (and programmable, apparently) video synth than their cheaper, older video scope synths. And can be controlled by MIDI. Digitakt/Octatrack plus ETC could be an interesting exploration of what a pure Elektron one could be.

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Scanimate stuffed into an Octatrack. One can dream!

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