How do you do buildups / risers in an elektron (octatrack) setup?

Hi there fellow Elektronauts!

I thought it would be interesting to do an inventarisation on how you guys do/make buildups in your music (when using octatrack as main brain).

Do you only use the filters of your synths?
or also use riser samples? If so, how do you make sure the timing is perfect for the drop?

I realise there are many ways (also depending on style) to do this, but lets hear yours!

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Yup, samples. And either compose them to be the correct length if tempo is known before hand or use timestretch on OT to make it fit. The key is to not make them random lengths, author them to be 1, 2, or 4 bars, then it’s easy to know where to put the trig.

hth

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Should try that, not much experience with timestretching on the OT yet

I recorded my hoover…

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I usually let delays self-oscillate if I want buildups and then ā€˜catch them’ either with a low pass filter after the delay (slowely turning down cutoff as the delay continues to rumble and then cut for the drop - sometimes it’s nice to quickly open the filter at the drop again and then fade out the delay) or by tweaking the delay time (with further control via delay feedback and the filters of the delay).

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https://m.youtube.com/watch?v=9pidzQg1Tak&t=1150

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For riser samples, one shot trigs or one shot plays free tracks (launch can be quantized) are probaply a nice and easy way - launch your riser and cue pattern change (pattern length/change length set correctly), everything will be spot on. :wink:

Also filter on the master track, mapped to a scene is great for cutting on the spot. Much easier with the crossfader.

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Reversing main melodic (sometimes rhythmic) 4 (etc) bar (re)sample is really simple way since it often lines up perfectly with the transition…pitch +/-, mangle in other ways of course:).

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I didn’t know riser musical term.
I guess it it means make the song / sounds evolving? In that case, yes, crossfader all the way!

Crossfader, one shots, and FILL. 3 different levels possible, without using mutes…

Of course, scenes! Playing with delay feedback, compressor, retrig, rate, levels…

I think it’s a term mostly used in techno/electronic dance music format the kinds of sounds which ā€œriseā€ before a crescendo or breakdown. Often like white noise swooshes with lots of modulation and effects or whatever but with a definite ā€œrisingā€ character. Someone might be able to correct me!

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thats what I meant, basically the last part of the buildup before the big ā€˜drop’

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…have one crash on reverse and grainy overstretch…and program claps/snares/kiks to simply double up their measurements the way as u want them to rise the tension…
for full rise experperience, never forget that dedicated one last measurement moment of drop dead silence before the next big bang on one…
to get the most possible contrast effect, which is all the trick about this whole make them go most crazy as possible hype of rises these days…

rises are are all over the place these days…won’t take much long, til they finally smell like sooooo last century again…even to all those brickheads on speed…and the mileneals who think that’s hot…

and if u want to use this most simple pseudo dramatic trick, make at least sure that rise is leading to some real punch back in…too many stuff out there, were rises are just rising for the sake of their own stereotype…

ah, and one more thing…a built up is by no means a rise…one is clever arranging, the other just cheap affection…

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Are claps and silent moment after the riser seriously still existing?

:dizzy_face:

Cymbals are great for Risers building up the tension.

Riser=

Electronic music habit, making rising or falling or some other rythmically dynamic sound that lasts for 4 bars or more. Used to create a break from the monotony of the main ā€˜tune’, and to create ā€˜tension’ that isnt there.

Very popular around the 2010 period. Cliche now. And yes, I dont like them. :sunglasses:

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Call that a Hoover. This is a Hoover! :slight_smile:

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Fuck risers, bang in a snare rush and be done with it.

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That thing sounds like it’d gonna suck the whole neighbourhood into another dimension…

How to do risers that don’t sound like melted cheese…? Dunno…but wasn’t there also this compressor technique involved? Drums and bassline are muted/high passed and thus the compressor pulls everything up with the release time tuned to the drop? Is this still a thing?

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Or just default to the hi pass filter…

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