As someone who grew up playing games in a light like that and then got older, the market morphed into the microtransaction, bug infested, half-baked products that will always get “fixed” with a day one patch and be completed months later, it’s a blessing and a curse, the rare game thrives in it, most are laughable though.
The artistic element disappears in a market like that. Attention to detail, thought, everything suffers really. Back in the day if it was bugged, it was bugged. Rarely would you find a game that crashed due to programming flaws, or ones you couldn’t complete due to bugs, and the few that are known are well documented for it.
Ship now, fix later is the motto.