This confused me at first…when you hold Main
-display shows the current scene
-pad’s blinking led indicates the current project.
The little pin wheel under the play button means you are on an empty pattern.
Helpful when pasting a pattern, so you don’t accidentally overwrite an existing pattern.
Also, when deleting notes the pinwheel symbol will reappear when all notes have been successfully deleted.
Hold fader and press the pads. The waffles will show you the current position of the fader for each corresponding parameter in the group.
Additionally, Shift+A(*) moves to an empty pattern.
96ppq tic grids
(If you tic, then this might be helpful.)
TUPLETS
Septuplets
0 14 27 41 55 69 82
Quintuplets
0 19 38 58 77
Triplets
0 32 64
REGULAR DIVISIONS
16th
0 24 48 72
(Any tic number divisible by 24 is a 16th)
32th
12 24 36 48 60 72 84
(Any tic number divisible by 12 is a 32th)
64th
0 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90
(Any tic number divisible by 6 is a 64th)
128th
0 3 6 9 12 15 18 21 24 27 30 33
36 39 42 45 48 51 54 57 60 63
66 69 72 75 78 81 84 87 90 93
(any tic number divisible by 3 is a 128th)
How do you change Projects? The guide says hold MAIN and press the number pads but holding main just shows the Scene number and all I can do is change the Scene.
To change project: hold main and press and keep holding a numbered pad until you see p [number] which will show you the project number you changed to.
Got that one as well from your recommendation and it’s perfect. The EP is super snug in there and there is no risk for the fader. Thanks
Is there no way of fine tuning the pitch/speed of a sample other than using keys mode or group pitch effect?
When you enter the sound menu for a sample, turn the black knob to adjust the pitch.
Holy shit….I apologise for that awful oversight
But fine tuning (between halftones) is doable only via the pitch group effect tho
I just came back to cry about that.
Pads record a LOT of incoming MIDI: CC values, program change, pitch bend, etc., and they seem to record the changes per tic instead of per step.
This also means you can do things like step record program change on the KO2.
The KO2 itself doesn’t respond to MIDI very much but it was pretty surprising to learn each pad can effectively be its own MIDI track.
If you are using the KO2 to sequence an external synth, some of the punch-in effects on the KO2 will be applied to the external synth also. The external synth does not need to be routed through the KO audio input. The KO is manipulating the midi notes. Not all punch-in effects will work but the ones on the lower keys that are pitch and stutter/repeater effects are the most noticeable. Some fun and interesting results to be had here.
The looper also seems like a MIDI FX. (I wish it could be an audio FX looper like on the OP-Z and be applied to external inputs.)