New trig conditions were added:
- /A:B → trigs shut up once every B times starting from the Ath time
- Last and /Last → play only when another Pattern is cued
Trig conditions interact with trig % probability and trig FILL state ⇒ trig will play only if all are True.
I think it doesn’t interact with Track probability though, iirc.
So lock the track probability on the trig if you need it.