It’s a truly amazing piece of engineering, but it seems 3 iterations from something you would want to buy.
Really interested to see where it goes from here.
It’s a truly amazing piece of engineering, but it seems 3 iterations from something you would want to buy.
Really interested to see where it goes from here.
My favorite part of screens is walking away from them at the end of the day.
I think this is probably great for consuming media, experiences virtually (think big festival screens on steroids), demos (think rendering someone’s studio in front of me and a virtual way to play with all the MPCs/Digitakts/whatever to find which I like the most), and creative work – particularly modeling. As someone who spends most of the day in a terminal for work, I don’t see a work world where I wouldn’t prefer a physical keyboard and a blinking cursor in front of me on a screen.
I’m still looking for a real problem all this shit solves.
Eventually it could replace smartphones and computers, leaving you free to do it where you want without looking at a tiny screen.
I don’t think scuba glasses is the final form at all
What are we missing in VR that we have with physical things and what are the typical problems with plugins and controllers up until now? I think there’s a way for VR/AR to solve a few of these problems.
A few examples would be the price of controllers. This could in some cases be a lot cheaper specially with larger more complex controllers and consoles. It could make the gap between what’s happening on your regular display and the controller be minimised as a lot more information could be placed all around and on the controller itself. As an example image having a controller or console in front of you and by pressing each channel everything in the studio is being dedicated to those channels specifically.
I think developers are going crazy right now as this opens the door to so many possibilities. The layers that are in complex synths or daw itself never relates perfectly well with controllers and even on screen it’s just not as fun or useful as having real hardware. AVP however might be the missing link that will transform our entire studio to a whole new level. And hopefully that future is more affordable, better for the environment etc.
definitely taking a dark turn here but i know of plenty people who grew up playing sports and going to school and now theyre dead or on their way to dying from opiates. not gonna be the one to say theres a direct connection with the increase in dopamine cannons being used from a young age, but they certainly are occurring at the same time.
I’d like to live in a future where this is not a concern!
I don’t mean to sound insensitive to your plight but I’m not getting involved with that conversation! Life’s too short!
increasing the visible wealth disparity with daily wearable computers certainly aint the way to achieve that goal
unfortunately its not my plight, its everyones and its causing life to be much much shorter for many people. increased isolation and instant dopamine hits are only bad things for life as a whole
Again, I don’t want to be involved with a opioid conversation on an Apple VR thread because I posted about kids playing sports.
the world is connected in lots of ways
Luckily, it can be seen via Apple VR! After the ad plays of course!
I"m OK experiencing life as is…
I had a Quest 3 for about 2 weeks . I know its not a Vision Pro but i wanted to try VR and i realized its not for me. The big disappointment for me is that i was expecting to watch movies with it. The experience wasnt good for me.
1- Movies need to be minimum 2000k resolution otherwise it looks bad. Netflix on the Quest 3 (same for Vision Pro) is low resolution only (the app doesnt support high res) and no youtube on Vision Pro. So you have to subscribe to Apple movie for now i guess.
2- IMO its not super confortable. I have only tried the Quest 3 (Vision pro is maybe better) but wearing something like a VR headset to watch a movie is not for me i guess.
Also hated passthrough because i always had the impression to see everything though a webcam and in low light its grainy and the latency even if its super low feel weird. Again the Vision Pro is probably better than the Quest but it need to be “perfect” and i dont think it is right now.
Also i dont wanna use virtual apps ! To me its worst than a touch screen or anything i’ve tried. Cool the first hours but no tactile feedback … no.
Motion sickness in games , I really tried but nop … didnt feel very good. TBO it was really really fun to play Asgard’s Wrath 2 ! Incredible experience but … motion sickness.
For a cheaper price i think this could be interesting but i dont see myself working with a Vision Pro all day long.
This is just my personal experience so take this with a grain of salt.
I haven’t used the quest either so I don’t know the actual difference but from the reviews I’ve checked I noticed people saying they could only wear the Quest for like half an hour tops and the opposite being true for the AVP were they could wear it for hours without any real issues like motion sickness etc. It’s definitely not a problem otherwise people would already be talking about things like ‘motion gate’ or something alike.
Too expensive I’ll wait for the Apple Vision Amateur to come out. Looks a fantastic piece of kit though. Tried my 14 year olds Quest and was impressed at how immersive it was, I’m sure this is on a whole other level.
VR?
No, this is Spatial Computing.
Oh what’s that?
You put a headset on and can interact with digital stuff.
That’s what VR is.
Yeah but this goes up to 11.
Its just AR in a VR headset. Mixed reality, ‘extended reality’, whats in a name.
I use a gen 1 quest but I only use it for work bc these things can do something very well that no other medium can do tet which is virtual 3D sculpting.
Never was one for gaming so I don’t feel drawn to this aspect either.
Being able to comfortably see the room and work on a 3D model would be pretty neat. Thats just looking at it from my niche perspective
I think it’s aimed at the developer community and not consumers. There will be early mainstream adopters but it’s about developers for now.