Analog Rytm Sound n Specs

Great demos, ship me one immediately. :astonished:

Not sure why people seem to be unhappy with the compression on the master. I would almost never use a compressor on a kick alone. Having it on the master makes more sense to me. For balancing a kit and sucking up a bit of air in the mix

Having said that though some of the voices will be full on bass synths as well as percussion. Would be handy to have some individual compression there. Still though, decent stereo analogue compressor is better than none at all and can’t possibly be worse than that poxy shit on the Tempest…

:slight_smile: giggles with excitement and runs to his room. :slight_smile:

No doubt for me,the Rytm’s flexibility &features.
But,is the sound much better than Tazabar?
Genuinly i really hv no idea…

Cheers

I hope they do some dry sounds, particularly a kick track but saying that it sounds good to me and the fx sound wicked but I think there adding a lot to the mix. To much to realy judge maybe?

As for the kicks not sounding like xox, go buy an aira it has everything one could want from an xox and is 400 quid. From all accounts it sounds awesome. Personally I’ve had xox style limited DMs in the past and I sell them in the end as I get bored of sounding like a Steve poindexter wannabe. :slight_smile:

EDIT - Plus not sure if those kicks are purely analogue? One can layer samples to your hearts content too. Not usualy one for layering but it makes perfect sense with this.

EDIT 2 - sounds like there quite a lot of master compression on some tracks to me that is maybe holding the kicks liveliness back a little… But they sound much better on my headphones. Love the analogue snare.

[quote=ā€œā€ PlayRecords""]

EDIT - Plus not sure if those kicks are purely analogue? One can later samples to your hearts content too. Not usualy one for layering but it makes perfect sense with this.
[/quote]

If you go to SoundCloud to listen to the demos there is info in the descriptions. Pretty much all the kicks are analog.

[quote=ā€œā€ CheerStinkyBeat""]

If you go to SoundCloud to listen to the demos there is info in the descriptions. Pretty much all the kicks are analog.[/quote]
cheers… :+1:

Fade ENV for the LFO seems like a new addition. Should make for some interesting modulations, at the least delay the start of the LFO, but also much more.

Overall,
RYTM=priapism!

[quote=ā€œā€ StinkyBeat""]
Overall,
RYTM=priapism!
[/quote]

Hahaha.
(Had to look that up first) but yeah I’m kinda feeling the same.

sigh naturally I want one. There’s one thing that would make it perfect for me:

I’m not sure about the length of sampling, but I’d love to slice a drum break over the pads. Of course, that’s really OT territory but I’m essentially using mine as a sample only drum machine. Would be amazing to have best of both worlds

It’s really not the focus of this machine. It has sample playback but that’s it. Everything else is very out of bounds since it would mean including a sampling engine, chop shop, etc…

this would be handy for the RYTM to do this automatically, but I imagine a work around would be to load the same sample to all pads/tracks and then adjust the start and stop points.

From the FAQ section on the Elektron RYTM site

ā€œThe internal +Drive can store up to 128 projects, where each project can feature 128 patterns, 128 kits, 16 songs, 128 Project Sound Pool Sounds, 4 globals, and 128 samples (possible to derive from both user and factory samples). Furthermore, the +Drive Sound Library allows 4096 Sounds, all taggable and easy to locate, to be stored. The +Drive can also host up to 1 GB of samples.ā€

ā€œThe sample playback engine of each voice gives extensive sample manipulation possibilities. Samples can be pitched up and down, bit reduced and looped. Furthermore, start and end points can be manipulated, allowing for reversal of samples. The Analog Rytm uses 16 bit/48kHz/mono samples. Samples with other bit depths and sample rates are possible to use, but will be internally converted to 16 bit/48kHz. Each voice’s sample, mixed with its analog drum signal, then goes through the analog overdrive circuit and the analog multimode filter of the voiceā€

[quote=ā€œā€ nirun""]

[quote=ā€œwintermuteā€]sigh naturally I want one. There’s one thing that would make it perfect for me:

I’m not sure about the length of sampling, but I’d love to slice a drum break over the pads. Of course, that’s really OT territory but I’m essentially using mine as a sample only drum machine. Would be amazing to have best of both worlds
[/quote]

this would be handy for the RYTM to do this automatically, but I imagine a work around would be to load the same sample to all pads/tracks and then adjust the start and stop points.[/quote]
Scene locking start and end should take care of it. Then Play the scenes to play the slices. The sample would only need to be loaded onto one track.

^ nice one!

Do we know if scenes or performance mode can be recorded yet?

hmm so if i understand correctly:

Load sample to track 1
parameter lock start point across all 12 scenes on track 1
then you will be able to play more than 1 scene simultaneously?

AFAIK, I could be totally wrong here- you can only play one scene at a time with pressure sensitivity, unless this is what separates the OT and the RYTM where you can play scenes in poly

this was my thinking around loading the same drum break across all the tracks, so the different parts of the sample can be played at the same time if desired.

edit: i’m wrong. several scenes can be active at the same time!

What is the Scene mode? This mode allows the pads to control user-assignable parameters, possible to derive from the whole kit. When the mode is active, pressing a pad will instantly change the assigned parameters to their locked scene values.[b] Several scenes can be active at the same time.

[/b]

Kicks sound great to my ears.

Maybe it’s a matter of taste but I think that it’s a lazy decision to opt for a Roland style kick everywhere. I prefer to have a wider sound palette, and if I’m missing a 909 or 808 BD in a track, I keep my small Mbase 11 in my arsenal.

Take my money!

even the synth sounds are wet, juicy, gaseous goodness…really impressive.

On Smooth Dirt…can you hear the high hat variations?..sounds completely natural, speeds up, slows down and varies tempo … extremely realistic…it’s alive.

[quote defaultattr=""]6 oscillators for the hats sounds like a winner, too! Never expected that.

Peace,
Andy.[/quote]
No secret formula here : this is the classic method used in The 808, CR-8000 and others to achieve the cymbals sounds
In the service manual you can read that the cymbals sounds are made by " the combined square wave output of six schumitt triggers"
They also provides the basic tones for the cowbell sounds (2 square waves)

Yeah, amazing sequencing. I mean for a xox drum machine, of course.

You will most likely need several tracks to pull off what you are describing. Even if several scenes are active if they are locked to the same parameter one will override the other.