Analog Rytm OS 1.60A: bug reports

It’s nuanced, but I think you’re right having tried

I can create a new sound and have it do the right thing for all circumstances … whether it’s loading into a track or loaded into a track direct from the pool (with its sample) when it is otherwise not part of the kit

However, it’s not evidently possible to play it in live from the pool as a ‘live sound lock’ including loading the sample in time for the first hit - so whilst it previews fine it won’t play back properly from the first sound lock entered, but it does lock properly upon the second tap in attempt whilst still viewing the pool - this is also the case if it’s had the sample loaded into another track and the sample is already there - it’s losing valid locks as part of the failed sound lock, not just the sample reference, but only at first strike

it’s not just the sample reference lock that was omitted when sound locking from pool - it also didn’t work on any parameters, e.g bit-rate was a part of my lock, indeed, the name isn’t shown as a lock at the bottom when holding in the trig

so it’s a bit messy and messy to explain, but it’s not quite right in this test scenario I tried

it seemed fine first time, but ensuring the sample was cleared out and the sound pool was emptied and then retrying takes a bit of time - it seems fine in many scenarios as said, but I only get an issue if trying to soundlock from the pool (as you must) - but I can load sounds in a regular way properly from the pool fine afaict

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