A lightning port can act as a USB host only with the proper adapter that they specify in the knowledge base.
A USB-to-lightning cable is incapable of allowing a device with a lightning port to act as a USB-host.
A lightning-to-USB adapter can be used to give a device with a built-in lightning port a usable USB-Host (USB-A) port.
If the proper lightning-to-USB adapter is used, then a USB-A to USB-C cable can be used to connect the Move as an audio interface for the lightning port device’s output.
If you’re recording into your computer, you’re monitoring through your computer right? Why not just turn the volume on your computer or interface down? Or turn down the track in Live.
Gotcha. An even simpler solution is a single TRS cable going from the send of the Helix to the Tempera. That’s if you’re not already using the send for something else. Only wrinkle is you have to change all of your patches to set that up.
Or you could find some kind of little switcher because I’m assuming you’re not wanting to sample on all 3 devices simultaneously. You should be able to find some cheap little 1/8" stereo headphone switcher box on amazon that could do the trick.
I’m in a setup where Move is at the same time the synth I’m recording into Live and the audio interface. My headphones are plugged into Move, and to my knowledge, I can’t stop the direct monitoring of Move outputs even through Ableton. I would have to use another interface or a mixer.
Edit: since it’s usb audio aka staying in the digital domain, worst comes to worst, I can normalize the recording without ending with a fuckton of noise. Just tried it and level matched a loop from Move with the recorded then normalized version and it sounds the same. But still… Annoying and I don’t get why…
So, I just tried another couple of things, made sure that the output in move was set to main outs, loaded a project with everything running and with the volume turned up to max on move I was hitting .3 above unity which is pretty much expected cos There’s a default limiter on all move projects, solo a track just a synth pad and was hitting -14, if you go into the clip matrix page on move you boost the gain on the project by a further 30db which trust me puts you way into the clipping zone… @Kuro I do however understand your headphone issue now though as the main output and headphone volumes are tied which is probably a ball ache if you have sensitive hearing rather than rave damaged tinnitus lugs like mine…
Dunno if it might work for you but how about a small passive mixer in between move and your cans so you could shift the volume downwards whilst maintaining a hot signal from the usb out?
Yeah, I’ve just tried to usb record a set with master volume set to max (and headphones off) and got almost 0db. So, everything is fine, apparently.
Ideally, they could provide separate settings for headphones out and usb out, that would be simpler lol.
Oh, my ears are weeeeell fucked from years spent in front of bassbins in dnb raves lol. But they are mega sensitives to loud noises instead of being half deaf. :I
Edit: yeah, I guess that a small mixer could do the trick indeed!
Move’s audio connection requires that the device is set to maximum volume; therefore, when connecting a device via USB-C to Move, the device’s volume will automatically be increased to the maximum value.
Standalone mode there it’s not possible monitor audio in. (Only if you sampling somethin. Main volume is now behaving as it should. You are trying to use it the wrong way.