I’m really tempted to reply “crank it half way up maybe?”
First you say you don’t know how to use Move as audio interface, but then you say you’ve the above issues when using it as such. I’m a bit confused. Where is the sound coming from? Move’s speaker? Headphones plugged into Move? Speakers (monitors) connected to Move?
You can always hold the sample pad after you record something and adjust volume to make the waveform louder if needed, so lower your external device to a comfortable volume and then just sample something and then adjust volume with sample pad+volume on move.
That’s fair, but are you saying the sound volume is either very quiet OR very loud, with nothing in between. It’s hard to believe that.
Also, are those good headphones? Perhaps you’re listening to bass-heavy track on a basic smartphone earbuds that don’t reproduce the bass at all and therefore it’s quiet, but when drums come it it gets very loud because those frequencies are properly reproduced?
Maybe I wasn’t clear, english is not my first language, so bear with me please!
I’m set up as follow : move connected to my pc via usb + headphones connected to move out. I use both a pair of Akg k240mk2 + a pair of shitty earbuds supplied with my phone… In both cases, I have plenty of volume, plenty of bass at barely 1/3 of the master volume on Move. Beyond that, it gets too loud for my ears.
When I use it as an audio interface with Live or Audacity to record myselft playing, I get a super super weak recording. The waveform is barely visible. I have to crank the master volume on Move to almost full to get a nice, healthy volume on my recording.
In Live, Move appears in several drivers. Like, Asio and DirectX for instance… With DirectX I have horrible latency unless I drop my buffers like Hell. So… Asio you say ?
Oh, I use the usb cable provided with the move. Since the signal coming from youtube, spotify etc. is nice and normal, I think it’s not the cable…
So why you’re selecting a driver in Live? That’s only required if Move is used as an audio interface to output sound from Live in controller mode (AFAIK).
So any playback from the computer is fine.
What are you using to record yourself, does that mean vocal with a mic, or recording a guitar, or a hardware synth?
No, just plain ol’ playing the Move directly into my computer. Like, finger drumming or improvising on a Drift preset. So really, straight usb audio from Move to my computer.
IDK, maybe I can normalize since it’s a digital signal anyway. But going from -40db to 0 doesn’t seem like the way to go.
As I said above. Maybe not ideal but it’s something until you can figure out if there’s an issue.
“You can always hold the sample pad after you record something and adjust volume to make the waveform louder if needed, so lower your external device to a comfortable volume and then just sample something and then adjust volume with sample pad+volume on move.”
I can see some people liking this but it’s not always desirable for live performance where you might want to hit stop and then play a bar later for effect or to transition between patterns etc.
I got a Move about a week ago and I like it. It’s got me back on Ableton and the process of working out ideas in a minimal environment and then deciding which ones are worth bringing into the box to finish is thoughtful. I think a killer feature I would love to see them bring over from the recent MPCs is class compliment audio expansion. I would love to be able to plug my interface into the move when I’m in control mode and just route audio that way. Would also be a great way to expand ins and outs in standalone.
I’m hardly an expert at protocols, but so long as your interface is a usb-c host output, whether in preamp mode or otherwise, I believe you can now even achieve this in standard move standalone
That’s among things we are discussing with the 1.3 update