Should have grabbed it when you had the chance. Who knows if your next convo with your Boss will one-shot you
Well, all 4 temples done, and the next bit that followed, now Iām let loose on the world to find wherever the next locations is (which I assume I already know lol) - but now the game feels in a nice place where the objective is, āgo out there and find it / exploreā - thats actually a nice directive. So I kinda feel off the hook now for a while, I think itāll just be a chill explore fest for a while.
I definitely think thereās something in that idea - it suits this style of Zelda game so well, and yet it still lives by the law of the āquest markerā. But Nintendo could definitely take it in different directions. For instance I was thinking how, depending on your level, hearts, stamina, that chests you find throughout the game actually ālevelled upā also - so the reward is based on the point youāre at in the game.
Others have mentioned the idea that memories should play out in sequential order no matter which one you find - and thatās a great idea too.
The balance could go any which way, but Nintendo definitely have a great platform to build on and evolve. But it could also go in the wrong direction.
I find the whole Saturday morning cartoon vibe on the main cast to be just a bit too kiddy. And thereās also conflicting story moments, for instance on one story line you know whatās going on with Zelda, but on the other everyones like whatās going on with Zelda? Itās all just a bit daft.
Will be truly interesting to see where mainline Zelda goes next, both in terms of systems and level design, but also story.
Still playing away at this one with a love/hate mix.
I canāt really be arsed with the dungeons. Actually canāt really be bothered with fighting full stop. That side of it just doesnāt feel, well, Elden Ring quality for me. Has Zelda fighting really moved on since OoT? Thatās maybe harsh but I guess I just feel a little done with it.
Completed 1 dungeon. Got to the boss in another and then thought fuck it and went off exploring with the personal goal set of having to find all the map pieces, Tears and some shrines along the way. I like it much more as an exploring/light puzzle game to be honest.
Not sure Iāve got the drive to complete it but I like the thought of hanging out in the world and uncovering random shit along the way.
I know itās superior to BotW but honestly, BotW made a much more significant impact with me.
I highly recommend beating the game. If you need advice to beat certain bosses. Message me.
I stumbled on what I suspect is the thing after these by sheer accident. I still need to go do the Zora quest. I find it really cool but also kind of odd how you can stumble into different parts of the main quest, or do things completely out of order.
[details="major plot, dungeon, main quest and story spoilers. Enter at your own riskā ]
I went into the storm cloud which led me to the fifth sage. I thought the quest for their dungeon was pretty cool although I hated the Bossfight afterward. I was absolutely not expecting this at all.
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This drives me absolutely nuts, and had me seriously questioning both my sanity and the order I was doing things.
Itās moved on a bit for sure, but itās also bittier, thereās less to discover (because you already knew most of it from the first one) and the world seems strangely spread out and somehow less characterful, despite being, er, the same world. If that makes sense. But the same terrible Zelda voice actor is still in it.
Still, Ultrahand is way better than magnesis, which I now discover I disliked 
I will do if I go for it. To be honest, there are a load of handy, largely spoiler free guides online that Iāve naughtily resorted to for the odd shrine my old brain canāt work out.
Iāve got like 20 completed shrine things to cash in for hearts/stamina so will get a bit more pumped up before returning to the dungeons.
I oddly really like helping a certain chap with signs too.
Once you do what you need to do in the Lost Forest, combat is less annoying
Honestly me too. Usually, I canāt figure it out because I completely missed some object I should interact with or side room.
I accidentally went there too, however I didnāt see where I needed to go after that.
When it was time I was fumbling forever before checking online
Yeah, this was totally fumbled in execution. Just one [thing] spoiled a pretty major twist in the main plot, and then the last [thing] answered every question regarding [plot] and still the game goes on tugging at the thread of a sweater that has already unraveled.
It was pretty silly and even when its time to confront, the payoff was still meh
Current progress
I had a couple stumbles, for instance I bee-lined straight for Faron, and was doing heaps of dumb gamer things to try and get things activated, eventually figured I needed to visit Kakariko first to trigger that space. The same happened with the last quest, with the green Head thing, I ran off checking out all the depots, again trying dumb gamers things but I had to place the head inside the mould to trigger those spaces to actually be ;online; . Kinda funny bits, the activation points were all access denied for me. I needed a slight online tip to realise I was just one action short of that part.
I seem to have some Yiga clan side quests to complete presently which again opens the world up for exploring, I suspect the final boss is next as I now have the Destroy Ganondorf quest. But, I have the same feeling now as I did in BOTW, the main game is done, I can pepper with side quests, and chill my way towards that final boss, grinding a bit and stocking up on things.
Iām not in a rush to get there and have been pretty busy. Might not nail it for a couple weeks till I have a clear block of time.
The 5th Sage quest was awesome, so was the mech. Although I thought it was weird the sacred stone attached to the robot, Link was hearing all the voices, I was like āohhhh, Links the 5th sage!!!ā . But he wasnāt lol. But that funny thing happened where Quest lines were activated at the end of killing that robot boss, and immediately ācompleteā. It felt like I did the game in the wrong order. It feels like youāre really supposed to smash out the dungeons first in this game, and then do the rest from there. Same thing happened to me at the Deku tree, quest revealed: ācompleteā. Iām still happy with the way it wenāt down for me, glad I did the memories in order.
Summary
You monster! Who do you work for? Fromsoftware?!?
I suppose next itāll be reduced durability to weapons.
Me too! Havenāt even got pass the first mission after recieving the glider and have almost explored the entirety of the depths. Things just naturally went that way, and I love it when games are like
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Summary
Happened upon the coloussium and saw one of those big horse fuckers and proceeded to GTF out of Dodge. Not ready for that headache yet.
Anybody here play Shadows of the Collosus?
Lol, I finished TotK and thought āwow, that was a pretty good game! Shadows of Collosus was awesome, thoā 
My feeling is itās not a sequel, but an iteration on the BOTW engine/world. Iām happy with that. But, I think all that hype curiosity has been replaced with this is still BOTW, but a completely restructured game within it. A cool thing to be sure.
The pragmatic makes me believe that this is the game they wanted BotW to be. But I think the sink that was development of that game, followed up by the terrible WiiU sales and subsequently the poor sales of Skyward Sword meant that they had to curb their ambitions for the game they released.
Iām inclined to say that TotK IS a game they spent 10 years developing- that it was the end goal with BotW being a test of the concept.
Iām also inclined to say the Shadows of the Collosus was a more streamlined experience of the emotional beats that made TotK so fantastic(maybe minus the freedom, but to some that could be seen as a negative- i see it as a positive, tho)
In the same way that those choose your own adventure books never hit as hard as legitimate stories(despite, probably, being more difficult to write)
Iām actually curious how it will be to go back to BOTW at some stage in the future after TOTK. Havenāt tried yet.
But yeah ultimately, the same format exists - shrine, dungeon/beast, memories, koroks etc.
I wonder if itās time for a more āadult Zeldaā after this. Kinda like how TP was to WW. Something that gives Elder Scrolls a run for its money. I know we wonāt fully get that. Itās been Gorons, Zoras, Rito and Koroks for quite a while now. But I wouldnāt put it past Nintendo to shake all that stuff up in future.
Thing is I guess we have amiibo, which ultimately are kids toys (Iāve never bought one). Zelda strikes this interesting balance between being adult (puzzling, certain adult themes) but also quite kiddie (Yonobo, Tulin etc). Iām not sure Zelda can ever break away from that, as keeping it all somewhat PG, yet with challenging enough gameplay for adults, pushes sales into the stratosphere.
But Iāve quite a few gamer friends who canāt touch Zelda due to the kiddie / anime factor.
There is a wide variety of dolls and such in Japanese culture that range from kids toys to quite serious adult / religious icons. I donāt understand Japanese culture well enough to know where the Amiibos fit, but Iām not so sure they are for kids only.
Birth rates are down across Asia, but particularly Japan. I visited an island theme park at the beginning of my current trip - the extensive gardens that were more teen/adult oriented were very poorly maintained, but the kiddie playgrounds were in top shape and busy. So I could see either doubling down on the kiddie stuff for affluent parents or a shift towards more adult designs. (but hopefully not H-Zelda, Dan artists seem to have that covered)
Iāve been wondering if the sexualization of characters in TOTK is intended to nudge teens towards hooking up or not.