Zelda: Tears of the Kingdom (Spoiler free discussion)

I did see a pretty gnarly enemy dropping into the depths one time, instant one killed me - I didn’t return lol.

Zora thoughts

I finished the Zora bit, I thought the lead up and mechanics were amazing, but that the dungeon itself was a bit meh. The feeling I have is that I’m often playing the game wrong. I have too many hours of BOTW under my belt and I play the game in that way, often not utilising all the abilities available to me.

Usually once I finish a quest, I check in on some YouTubers to see how they did it, and I’m always blown away by their game sense and how they did everything in the way that was intended. Whereas I seemed to do it some really daft, old school way.

For instance, the spinning tower - I couldn’t figure it out so I just shot some arrows into and landed a shot - but bullet time is the payoff answer here. Also the boss - its projectiles are blockable by Sidons ability, had no idea and I was jumping over that stuff like an old person. To me that stuff just speaks to forcing more toward a certain answer - make the projectile un-jumpable, make the tower un-hittable by a non-bullet time arrow - that way your player can get where you want them to be rather than not

I also found the Sidon AI to be a bit daft during this whole section, kinda just standing there doing nothing, also the cool off period for his ability just a bit long.

I also had no idea splash fruit could have the same intended use as hydrants or Sidons thing.

It all just adds up to the feeling that while openness offers creative ways to approach things, you can miss out on payoffs if less rewarding solutions like just jumping or paragliding somewhere did it for you rather than the intended solution.

The game teaches you a lot, but it’s also easy to forget about a lot since there are so many abilities. A part of me does love that more gated or forced approach of Zelda games where there is only one solution - that kind of tunnel visioned game dev can really force that payoff, whereas just getting it done any old hack way can often be a bit of a let down.

edit: non spoilery musings - I often feel like in TOTK one must use self-imposed limitations in order to play the game correctly, or to get the intended payoff. For instance, giving in to using the paraglider in a certain situation might get the job done, but it might not be the actual solution that gives the player any kind of creative reward for solving anything. that sort of thing is a bit of a bummer for me, as player imposed limits can vary wildly. I’d rather not have access to an item that could taint a puzzles pay off than have it

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Unspoilery part from the spoiler.

I believe the intention put into the game is: the only “playing the game wrong…is feeling like you’re playing the game wrong” for that, I say don’t worry about it.

However…I WILL say, there are some design decisions, that enabled me to play the game wrong and I lost direction as a result.

dont click this

Even as a spoiler tag- I can’t give any warning or advice to avoid my mistake.

.

yeah, it’s not a worry per se, just disappointment when it happens. like oh fek, I did it, but that totally wasn’t the way

I think multiplicative game design as Nintendo defines it is a great concept, and out in the world who cares really how you get anywhere, it’s too difficult to control. but I think once you bed down into proper dungeon puzzle situations, it’s better to lock that stuff down

Dungeon spoilers

In any case, I’m finding the dungeons to be pretty ‘lite’ - it’s the lead ups that are fantastic. The Divine Beasts actually look better in comparison, because they had the beast manipulation mechanics to wrangle with. But, I guess taken together as a whole, it’s like a 3 part dungeon in totk, which is great, but yeah the dungeons could be a little more cryptic

Also, what’s with the repeated cut scene after every boss. That’s some proper copy and paste right there

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Yeah, I totally get that

But eh, then this game just throws up massive surprises

korok forest / lookout landing depths quest spoilers don’t read if not done

Went to Korok forest, couldn’t get in, figured it must be underground entrance, hit up the depths, great Deku tree sick, gloom hands encounter - never fought one always ran and was way too short supplies to fend them off. Remembered the original depth hole near lookout landing had a sweet supply of puffshroom and bomb flower. Got exploring down there, remembered the quest about following statues, followed the statues, found Koga, auto build, the spring of healing, that insane temple with the giant statue, deary me. This game just tore me a new one again haha. Epic play session.

It’s easy to pick at this games faults, but its excellent moments far outweigh gripes it has to be said. I’m regularly jaw dropped way more than I am disgruntled

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Fun, and funny…

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I don’t understand any of this but I believe it

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There was one programmer that spent the entirety of the development working on the bridge physics.

The rest of the game was actually done end of 2021, but the delays were caused by that one programmer

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funny thing, that bridge actually bugged out on me, it got stuck on itself, I had to leave the shrine and come back to finish it lol

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Just finished the main quest right now.

Very satisfying.

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What will you do now, keep doing other bits, or move on?

what about you @xidnpnlss ? has the game stayed with you or have you largely moved on post main quest

I read that one year in development story too and wondered if it was Nintendo admirably just being Nintendo or if Elden Ring made them think “oh shit, now we really have to knock out out the park”.

I suspect a bit of both. Nintendo have a knack of knowing which titles to spend more time on vs those they churn out and they do like bettering themselves (and the “competition”).

With how things are going, they’re an endangered breed with polished launch day titles…

I’m not very far in the game but I’m convinced I’m doing things in a way that’s not fully intended. I’m sure the difficulty will catch up with me very quickly and I’ll need to slow down a bit but it’s really quite something having these varied and meaningful ways of approaching so much of what I’ve encountered thus far.

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I’m going to experiment with being productive for a little bit(like, in real life). Maybe for like a month/week or until I get another job.

After that, I’ll probably try lighting up the depths. Something about filling out the map feels like a cathartic crossing-off-the-todo-list kinda experience.

If I’m not engaged with the action, I’ll probably pass the hardcopy over to my dad early

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Theres a public opinion and a private opinion.

Accolades are good for business and I suspect they didn’t want to go up against ER for game of the year. We can call it self interest we can call it respect. Personally, im glad they waited the year because I would have hated either of these games to officially overshadow the other(even tho, personally, each overshadow the other for various reasons)

That being said, im not sure HOW much control Nintendo has over the Pokémon franchise. I’ve never heard of any other Nintendo franchise being a buggy mess. And TotK is EXPONENTIALLY more inviting of bugs than ANY Mario game :grinning:

Its laughable how much difficulty the Zelda team put themselves through and Nintendo was like “OK”

It’s definitely been a time suck that’s been hard to tear away from, but I was up for that. But yes, probably need to start getting back to life lol

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Ehhhhhhhhhh?! :grinning:

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I’ve been going back to the game in the middle of any speed-bump in any project im working on. I boot up the game and pray “please don’t let me get too sucked in”

Hours later, “eff me”

I haven’t turned it on this morning… yet…

research-paper-vs-internet-comic

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I will say. The last dungeon I completed before finishing the game, I won’t say which one, was how all of the dungeons should have been in structure. It was the PERFECT marrying of concepts of the attempted BotW dungeon structure and the classic Zelda dungeon thing

I just got the last memory and that was a fricken awesome bit

actually a bit blown away rn

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