I’ve just created NOISE GEN machine based percussions in order to free the DVCO tracks.
Here are the parameters :
———KICK
(NOISE GEN page)
LPF : 3
LPQ : 44
ATQ : 0
DEC : 7
HPF : 0
SWD : 10
SWT : 4
LEV : 77
(FILTER page)
ATK : 0
DEC : 10
SUS : 29
REL : 43
FRQ : 12
RES : 127
TYP : PK
ENV : 37
(AMP page)
HLD : 10
DEC : 39
OVR : 40
VOL : 100
(LFO page)
SPD : 40
MUL : x128
DST : 37 (AMP VOL)
WAV : EXP
MOD : ONE
DEP : 27
———SNARE
(NOISE GEN page)
LPF : 90
LPQ : 127
ATQ : 0
DEC : 31
HPF : 0
SWD : 24
SWT : 11
LEV : 100
(FILTER page)
ATK : 1
DEC : 4
SUS : 34
REL : 25
FRQ : 11
RES : 127
TYP : PK
ENV : 59
(AMP page)
HLD : 1
DEC : 36
OVR : 36
VOL : 82
(LFO page)
SPD : 35
MUL : x128
DST : 36 (OVR)
WAV : EXP
MOD : ONE
DEP : 85
———HHAT
(NOISE GEN page)
LPF : 112
LPQ : 41
ATQ : 0
DEC : 3 (20 for open hat)
HPF : 52
SWD : -6
SWT : 97
LEV : 80
(AMP page)
HLD : 1
DEC : 73
OVR : 69
VOL : 79
I like it that these sounds are available on every track. Once in the sound pool, you can sound-lock them anywhere. This way, you can have a complete hhat line on one track only, and maybe another one on another track to get further variations in one pattern.
And as I said above, it enables to free up the whole DVCO line
Note : I’m on the road with poor headphones, I did my best but settings might need a little further tweaking.
I like it! but how to judge? do we have to upload the sounds on soundcloud for the rest to listen? or is the only way to reproduce the settings in our rytms and listen to the sounds?
I can’t record anything right now, I’m on a ride with bikes, me and my family…
But I believe reproducing the sounds is half of the game ! The exact sounds are less interesting than the area of experimentation they open through slight tweakings, I guess.