I’ve just created NOISE GEN machine based percussions in order to free the DVCO tracks.
Here are the parameters :
———KICK
(NOISE GEN page)
LPF : 3
LPQ : 44
ATQ : 0
DEC : 7
HPF : 0
SWD : 10
SWT : 4
LEV : 77
(FILTER page)
ATK : 0
DEC : 10
SUS : 29
REL : 43
FRQ : 12
RES : 127
TYP : PK
ENV : 37
(AMP page)
HLD : 10
DEC : 39
OVR : 40
VOL : 100
(LFO page)
SPD : 40
MUL : x128
DST : 37 (AMP VOL)
WAV : EXP
MOD : ONE
DEP : 27
———SNARE
(NOISE GEN page)
LPF : 90
LPQ : 127
ATQ : 0
DEC : 31
HPF : 0
SWD : 24
SWT : 11
LEV : 100
(FILTER page)
ATK : 1
DEC : 4
SUS : 34
REL : 25
FRQ : 11
RES : 127
TYP : PK
ENV : 59
(AMP page)
HLD : 1
DEC : 36
OVR : 36
VOL : 82
(LFO page)
SPD : 35
MUL : x128
DST : 36 (OVR)
WAV : EXP
MOD : ONE
DEP : 85
———HHAT
(NOISE GEN page)
LPF : 112
LPQ : 41
ATQ : 0
DEC : 3 (20 for open hat)
HPF : 52
SWD : -6
SWT : 97
LEV : 80
(AMP page)
HLD : 1
DEC : 73
OVR : 69
VOL : 79
I like it that these sounds are available on every track. Once in the sound pool, you can sound-lock them anywhere. This way, you can have a complete hhat line on one track only, and maybe another one on another track to get further variations in one pattern.
And as I said above, it enables to free up the whole DVCO line
Note : I’m on the road with poor headphones, I did my best but settings might need a little further tweaking.