I’m trying to take production and sound design more seriously lately and while I can make a few satisfying loops I really am lacking at creating longer arrangements. I found this video by Rival Consoles to be really inspiring and similar to the music I’d like to make. He throws so many techniques at this track for making little complimentary sounds and textures to stretch out the song. I am calling these Ear Candy or Textures. Some of them Ryan explains and some we get just a brief description of. I think I enjoy sound design as much as track creation so I’d like to hear what kind of creative techniques you are using to make complimentary sounds on a track. To get the ball rolling I have been experimenting with some of the following techniques, but would like to hear more ideas.
Basic techniques like:
-Field recorded samples
-Pitched down/reversed resampled audio of elements from the track
-Extreme Time stretching of samples/Paul Stretch
-Granular is a whole rabbit hole
-Sidechain gates
More obscure stuff like:
-Self oscillating reverb feedback. This video is cool.
-Envelope followers + noise sources (I’ve been looking at Noises from AudioThing)
-Contact mic recordings
-“Shaper box stuff”