Yes another small / handheld groovebox, but I think this one is different with a heavy focus on being open, so you can develop your own engines. modules and apps which it will host and run.
Pre-installed Groovebox app (which I assume you can switch out or replace)
Machines included:
Machine — Engines based on Mutable Instruments’ Plaits, Braids, and Rings sit alongside original CTAG voices like a custom FM kick, a new clap, and a 24-engine macro voice with an AHR envelope.
Drums — Synth Kick · Analog Bass Drum · FM Kick / Bass · Digital Snare · Analog Snare · Hi-Hat 1 · Hi-Hat 2 · Rimshot · Clap
I really want something similar but the size of a Digibox. 11*11cm is too small. It is the right idea: one interface with multiples firmwares (reverse Plinky 12)
I took a screenshot of this table which shows what engine each of the 16 channels can run. It looks pretty limited unfortunately. Looks like a lot of the voices are based on mutable instruments algorithms.
There’s a switchable firmware mode that lets you run two TBD patches in parallel, including ports of the mutable instruments modules; having the option to run Clouds on this thing is very appealing lol.
EDIT: The TBD platform has been kicking around for a while as a eurorack module. Maybe there’s more programs out there you could run…
These are just inbuilt machines though, it’s open source, if it achieves the community backing like the Synthstrom Deluge, more machines will become available, i’m sure some genius will port the Osirus or NodalRed2x plugins
If there is a Blackbox style resampling/recording machine where you can threshold record with fixed length recording, then voices ain’t really an issue, just loop your recordings and free up a track.
All indications are that vibe coding new machines will be fairly easy. Like porting over clones of the MD and MNM machines. Or so suggests old mate claude.
Bonus with the MCL, big thanks Justin for porting it over.
I like this one as a nice target platform for developing your own apps. Hardware (Screen + buttons + knobs + lights layout) look solid for developing your own sequencer or drum machine
We could probably run every machine /// engine in every track if we wanted.
But open source doesn’t mean giving shit about design & ux
Workflows and tools for sound designers & artists do matter a lot to us.
But if you want 16 FM Kicks please add that and other ideas to the new thread on the dadamachines forum Thanks
That’s would very much appreciated!
We have many ideas for the future - but also enough experience to first focus on a solid core for the new world that tbd as a platform is entering with the tbd 16. After being under the radar - existing longer than Daisy
Bring on the ideas!
Looking forward to lots of great music made on square portable units.
Cheers, J
i see the table above for the ‘factory default layout’ … i can see sample engine can work on all channels 1-15
does that layout mean (for example) if i want a kick it has to go onto channel 1 ? or is that just the example for default layout.
i assume different engines use up different cpu but im not clear on why/if the kick is forced to channel 1 or if thats just how youve organised the default layout.