I am very interested in Tonverk, but I have a few questions.
In particular, I’m wondering about the use cases for the Singleplayer machine.
I think it’s a shame that there is no sample looping on Multiplayer (let’s hope that this will be added later).
On the other hand, using an 8-voice polyphonic track to load a monophonic bass sound seems like a waste to me…
Which machine would you use Tonverk for a bass sound?
In what cases would you use the Singleplayer?
I think you may be misunderstanding. I don’t have a TV but my understanding is that the single player track loads a single sample, but you can still play 8 voices with that single sample, pitched up and down on the keyboard.
EDIT - I’ve just re-read your question, so I think you’re saying the other 7 voices are a waste for playing mono bass.
I guess you could use a single track of the sub-track type and pitch up and down with the sample tuning, but it would be less convenient.
With an 8-voice synthesizer, do you also wonder if it’s a waste to only play 4 voices? It’s not a waste, it’s your choice.
The single player is the only option you have if you don’t need multisamples and want to have the most options for sound design. So why not use it for monophonic sounds?
The multiplayer can already play loops. You just can’t set them on the TV; you have to use software for that. You can find lots of information on this topic in this thread:
One reason to use single player is for non timestretched poly notes to generate textures. (This is why timestretch should be optional or a seperate machine if it’s added imo.) When playing a chord, the samples play at different rates which creates interesting variations. This technique relies on playing single notes as a starting point.
I wouldn’t describe using a mono track as a waste, because mono functionality is available on the machine. The single note tracks can be put in different modes like mono, mono legato and (I’ve not tried this) you may want to do this for portamento on a bassline for example.
In the context of the 8 tracks (assuming you’re building a full arrangement) I wouldn’t necessarily want to max out the polyphony on every track. Because you have so much room to use 64 voices, people are using that flexibility to do things like have 3-4 sub tracks to more effectively mix drums.
If you’re working with other gear and have mono synths or samplers that you like, you might consider a more dedicated device to be better suited to free things up on TV to use more of the polyphony, if you need it. Given the amount of polyphony on the machine though, I’m not sure that would be necessary. There’s plenty of room to have mono and poly tracks together.
Or you might want to use the multi sample engine… but that requires mutli-sampling to be fixed. So as of today, there are plenty of good reasons to use a single player. Other uses would be a lead, a “chop” of a sample, and an arp etc.