Patterns and Sample locks, or...?

I’m still fairly new to the OT.
Since I got one, I have been trying to learn different approaches to many of the things OT offers.

Sometimes I think the OT works one way, only to discover I was wrong.
Currently I am working on putting together songs with a Tempest piped into all 4 inputs of the OT for drums, and decorating that with 4 sample tracks on the OT. For simplicity I was trying to stick to using one “part,” one “bank,” and explore how I would work with 16 patterns.

At first I thought samples were automatically locked to patterns.
Upon realizing they were not, I started trying to figure out what the best approach would be.
Maybe I should be thinking in terms of 16 banks instead?
This seems troublesome because I cant copy and paste banks to kind of push through a bunch of material when creating. Maybe I am missing something here.

Sample locking to patterns seems logical but it adds that step to the process. It’s useful indeed, but it can get confusing sometimes, especially when I screw things up and try to figure out what went wrong or what didn’t get locked.

I guess I am after something like selecting a pattern on the OT as one song. Midi out to Tempest selects the beat on Tempest. Using mutes on Tempest and OT, I try to milk one beat/pattern for all it’s worth kind of as one song, or the base of the the song. Maybe another beat pad for fills, etc. Then to seamlessly move into the next song I would select a new pattern on the OT, the samples change, and the Tempest beat changes.

I need some pointers in wrapping my mind around something as simple as layering beats with triggered samples. Something that’s like a base workflow I can build upon.

maybe i’m not understanding you correctly…

but why not just p-lock the sample to each trig?

you can lock different samples to trigs

Yeah, thats what I am currently doing.
It works great, but it adds that layer to things.

At first I was expecting patterns to retain the samples chosen.
When crafting new material, I start on pattern 1, choose some samples, tweak things, then copy/paste the pattern, repeat.

I guess what I was missing is choosing the sample via sample locks, then when copy/pasting trigs it’s retaining that sample lock.
The other day I thought I was blasting through creating patterns only to realize I had to go back and sample lock all the trigs I had already laid out.
I got really confused and it just raised a lot of questions.

Maybe I just haven’t gotten used to the OT enough.

If I’m understanding your question correctly, you can actually save samples to parts, although not specific patterns. This might be the most convenient way to work.

Just save the part when you’re happy with your sample assignments, then when you move to the next pattern, if you want to change the assignments, copy this part to another and edit away. You get 4 parts per bank so you can do this up to 4 times before you have to move to a different bank.

If you are mostly happy with the sample assignments and just want to make some minor adjustments between patterns, you can use the same part for several patterns in that bank. Then if you want to “override” you can use the per-step sample locking you mentioned earlier. It doesn’t have to be either/or :slight_smile:

Yeah sorry for the long post that doesn’t ask a direct question.
I just need direction, so thanks for the tips.

Hi JuanSOLO, i understand your struggling, but first of all stick with internal structure. Have you read Merlin’s OT Thoughts? It is a really nice and easy document that will give you directions better than the official manual.

Even if it suggests strongly that you have already read the official one, and with reason!

Also…dont think as samplocks as another layer to deal with…it is actually, but once you get confident with all of the features, then you’ll find yourself using samplelocks and manymany other things all layered up.

And you will multiplicate the fun by a factor of 4 !!

Also Scenes can help you out to shrink boundaries actually extending the sound.

I use Scenes also to create mix variations so you can better tame some wild samplelocks.

Also…once you have the Slot List assigned, use the Track mode SLOTS…samplelocks will be quick quick triggered! =)

Sorry if i stepped on something that you already knew.

Slot mode is amazing. Even if you don’t want to live record in slot mode, just use it once to place the samplelock you want, then copy and paste where needed.

As far as OPs question, I would recommend getting into Parts. Only a few button combos to commit to muscle memory, and it’s a very effective tool.

At this stage I am far from feeling patronized about anything.
I’m familiar enough with my hardware to know there is a workflow for me that makes proper since, but I know that takes time to discover, so I am exploring. The OT is my newest edition, so I am all ears.

My manual is always handy as well as the internet, however the OT is deep and I know it’s flexible enough to use in a wide variety of ways. Currently my main focus is using 4 inputs/thru machines for 4 Tempest voices, then layering samples. Not much live sampling yet. The OT is more of an effects box that I can decorate beats with samples.

I would love sicijk to elaborate on multiplying the fun factor, using scenes to shrink boundaries, and mix variations etc.
I have read the Merlin’s OT thoughts before, but I should read them again because it’s been a few months and they will probably make more since now, as well as in the future. Thanks for the reminder.

Ihatederekreed,
I guess I am trying to understand the relationship between Banks, Patterns and Parts. I kind of get it as well as miss understand it often.

Slot Mode?
please elaborate.

Hi!
SLOT mode is one of the functions available for the trigs. If you press: FUNCT+UP/DOWN you will scroll thru the different modes. One of this is called SLOTS.
The first is CHROMATIC The last one is the DELAY CTRL.
These modes sometimes are a real ace in speeding up things.
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About relationships…
You have Banks > Parts > Patterns

SO, each Bank has four Parts.
Parts are like kits…they retain info about machine, etcetc…you know you know…

Then you have Patterns that can be linked to each one to one specific Part.

I’m actually writing…but what actually is the missing relationship you can’t find?

Using Parts is absolutely vital if you wish to build multiple songs into a single project.
Without saving and switching Parts, you will be “stuck” to a single track - slot assignment.
With Parts, you can specify 4 different track - slot assignments per Bank.
So, in essence, a Part is the equivalent of a Kit in the MachineDrum, when you switch to a different pattern, it switches your Kit (or Part for the OT). You need to get into this in order to progress with the OT, so I’d suggest spending time understanding how parts work. As a tip, I’d say to assign Part 1 to patterns 1-4, Part 2 to patterns 5-8, Part 3 to patterns 9-12, and Part 4 to patterns 13-16. Then move on to Bank B, where, again, you have 16 patterns and 4 new parts available.
Therefore, each Project has 256 patterns, and 64 kits. Which should be plenty to get you going :slight_smile: Add scenes and sample chains sliced into 64 slices, and you’ll find that one single project can take you quite far !
Hope this helps :slight_smile: For a more devious use of Parts, I would also suggest one of my tutorial video :

Cheers !

One way I´m kinda looking at my OT in terms of understanding Banks, Parts and Patterns (but I might have got it a bit wrong somewhere…):

Banks (not necessarily but could equal different “songs”)
Parts (not necessarily but could equal different “sections” of the “songs”)
Pattern (equals different… ahem… patterns within the two above)

All of above are interlayered with each other, making them up to you in how to get the most out of them in your prefered way of how to work. This could be a bit confusing if you don´t “have” an prefered way of how to work…

However, if i e seeing these options as a drummer with his/hers drumkit:

[ul]
[li]Patterns = a whole lot of different (rhythm)patterns utilizing mainly the same “drumkit” (i e the same pieces, only different rhythm, speed and/or volume etc…)[/li]
[/ul]

[ul]
[li]Parts = song sections where you can add, change or remove different pieces of the “drumkit” (i e exchanging pieces, as in temporarily picking up the handheld cowbell/tambourine but loose something else)[/li]
[/ul]

[ul]
[li]Banks = a song with or without added, changed or removed pieces of the “drumkit”. Patterns within banks aren´t necessarily part of the same “song” but are easily seen as they “should be” that as they are grouped within the OT in such way when working manually with the OT. One bank = 16 patterns instantly aviable with the trig buttons.[/li]
[/ul]

However, with banks, an real drummer can and mostly will have the same “drumkit” during all the songs if playing them live. He won´t change that “on the fly”, but he has an infinite options of i e what rhythms, speed and volume he uses (= patterns).

However, if you would see the bank as the tracks on a CD from any artists. There would most probably be differencies between the tracks, perhaps an totally different drumkits/instruments. They weren´t “forced” to change anything between the tracks on that CD, but they choosed to. Same thing applies to the OT too, since you can have control of changing patterns(/banks) with i e MIDI program changes. Any specific pattern could be tied to an specific section of any of your songs, calling up other synths specific sound for that section as well as calling up specific internal samples (= parts + patterns).

As you can see. One of the beauty here with the OT is that it IS in a way very transparent to your prefered methods, i e:

You have an “default” memory location with drumkit sounds you often want to use somewhere within the banks, where you can bang out some basic beat. To that you´d like to have a specific synth sound (i e saved somewhere within that synth), you could easily find out WHICH pattern (location) you need to copy your newly made beat into to have that synthsound becoming activated at the same time you activate this pattern (i e via MIDI program change to both your synth and OT).

Change to the next OT pattern and it could be all different, as if it would be a totally new song. If you however would want the same synthsound but with different OT patterns, you could either copy the sound in the synth to this next location so it is in “sync” with the locations in your OT. Or you can have the OT recall this synthsound upon this pattern change (= sending out program change to your synth).

In many MIDI controllable effect processors you have different memory locations but you have to fill them up with your settings at the specific locations (presets = program change). Thus each location can held very similar or very different settings.
The OT is very similar to this procedure. And no unit knows how and where YOU would just want altered copies of something, or want something totally different.

But your prefered way of working, i e copy & paste on the fly will probably affect how you SHOULD see and use the Banks, Parts and Patterns to make them feeling logical to you. No methods fits all…

the only thing that threw me on Parts in the beginning was that they are “sticky” to patterns

in other words, pattern1 uses part2, if you change to part3 on pattern1, and then go to pattern2, then back to pattern 1…it will be part3, not part2

once you get that, the relationship is quite powerful

Thanks for all the input!
It’s making more since now.

Also, watch out for tracks’ volume levels. You can change them per part and they’ll remain as you left them, so if you’re having fun mixing on the fly, and you change parts, and turn a track way down, then switch back to a previous part - BOOOOM!