Crikey, that was a while back…
Well, I found myself working better and understanding synthesis by taking a step backwards first.
When I started making music I was eager to have the “best” synths. At that time I used only software. So, I spent money relentlessly. And each time confused “best” with “powerful” and “powerful” with “complex”.
This just ended up with me being a preset browser as I had no idea how these patches were made. The complexity was bonkers.
When I moved into hardware I bought synths that were again too complex for my understanding; the A4 was an example of that. Don’t get me wrong, I could have looked at using it simply but I would end up in a hole through doing things with the machine because the machine has the ability to do complex things. I was usually down a rabbit hole after 5 or 6 steps. I ended up getting rid of it.
I tried loads of other synths - Access Virus, Digitone etc. all far too complex for my understanding of synthesis.
Then I got the Moog Grandmother. That didn’t do anything compared to the A4, Digitone, Virus etc. but it sounded great. And it had such few controls and no menu diving that I was forced to learn how the minute adjustments made a difference. I learned loads from that experience. I learned that I’m not very good with complexity when it’s hidden in menus too.
Anyway, I needed room on my desk so I replaced the Grandmother with a Mother 32 and DFAM. The simplicity of these devices taught me loads.
Now I’ve got a Novation Peak - a really complex beast but… I’m in a much better place now. I build things simply by treating the Synth like I did the Grandmother. Just because the synth can do 1000 things it doesn’t mean I have to use all 1000 things at the same time. That’s what simple synths help with, by removing the complex options. And for complex synths, I use them like a simple synth and then try adding one of the 1000 possibilities they offer. This has meant that I make nearly all my sounds from scratch and they are formed for the track I’m making.
I hope that helps.
Adam