I used to use 4 Parts per Bank as suggested above.
However copy and pasting Banks on the OT only make that a lot more clicks of buttons.
These days I definitely think of Parts as kits.
Banks are usually 1 or more songs for me.
I ONLY use more than 1 Part per Bank if I absolutely need to.
I generally try and use 1 Part for each song.
I’ll use more if the song requires a kit change.
For me this method is a self imposed limitation I work within.
If I need multiple samples per track during a song, I use sample chains.
Most of my songs are designed exactly the same.
Same track routing, same effects assignment per track, same Machines per track across all songs.
All that changes from song to song, is the Scenes I create, and the samples I use.
This approach sets things in stone, making muscle memory/navigation solid.
I always know how Trk 1-8 is designed, what effects are there, it’s completely predictable to me.
All I need to remember is what I did to my Samples, Scenes or Patterns from song to song.
If I do decide to step out of my own paradigm, I do it in a whole new set, and establish another set of limitations and work within that.
This makes templates more useful for me, keeps my workflow more organized, but more importantly simplified.
Each Set gets dialed in over the years, and I end up understanding my workflow perfectly.
I rehearse sets, making me way less confused when performing live.
So I may have a set thats based around live sampling of Thru tracks.
I’ll have another set that’s mostly Thru and Neighbor tracks.
Maybe another set that’s mostly Static Machines playing Samples.
Another set thats based on the Breakbeat of DOOM process.
The more I understand these principals contained, the more I can make new Sets that mix these things together and are more complex.