OT retrigger sound shaping techniques

Hey guys,

This is more of a tutorial of a https://www.youtube.com/watch?v=nMFQ5_LDUys that i made a year ago and because there were many requests from others to make a detailed tutorial and because i learned a lot out of this community, i decided to make this tutorial and give something back to the community.

Guys using single cycle waveforms will know what i’m talking about.

This is my first tutorial ever so give me some slack and sorry for my english, it is not my native language…

3 Likes

wtf? :confused:
don´t know what you´re doing there,
but this is out of space!
thanks man!

Ah sorry… I’m not that good of a tutor… Well. I will just keep on making music and i won’t be making nonsense tutorials… I have tried…and i must tell you that it is very hard to explain what this machine can do. It can even boil water for coffee :smiley:

Lemajik, I´m sorry if you got me wrong I just wanted to express that I was a bit overwhelmed by this stunnig trick, but english is not my native language either. :wink:
Your tutorial is great, keep them coming. Have to try this today.
Best regards from Germany.

M8 thnx. If you have any questions don’t hesitate to ask. Cheers

That’s awesome, I’ll definitely be trying that out. Thanks for sharing!

thanks for sharing that. that’s a cool trick

This is stunningly beautiful. Maybe you can get rid of bum notes if you plock the retrigger values?

Very cool! It’s stuff like this that makes me realise how basic my OT skills are!!!

oh damn, that is pretty sweet :smiley:

That’s very cool. Cheers

…i still don’t get the point how you get from stuttering snares to this whale berath taking reverb singing resonance thing…but what a beauty!!!
thanks a lot…
still working on making the octatrack the all in one reproducing tracks on stage with no computer solutiion…
can’t wait for the time to make it a real isntrument of it’s own…as you do.

Maybe you can get rid of bum notes if you plock the retrigger values?

I thought about that… You can place triggless triggs an sculpt the melody this way or modulate retrigger time with lfo designer and set the melody to your needs. This way you have 3 parts to change the lfo you designed and come up with 3 different variations of a melody. In one pattern. Like 3 different arpeggiators. You must try modulating pitch to add some timbre and color variation. With diffrent scenes you can end up having 10 diffrent retrigger values - 10 pitch tones you can play with switching between diffrent scenes. When you get to retrigger the kick drum you better get ready to get some neighbour complaining to keep the noise down… This my friends sounds more like a synth to me than a sampler :alien:
This is more or less what guys using single cycle waveforms are doing.
Still there are so many options to boil your brains with this machine, so i don’t think Hector will bring newer version of OT anytime soon…

When you stutter, there is still retriggering happening underneath the stutter. But in the video i resampled everything and stuttered that resample channel’s brains out and then went to that pattern with no triggers and changed the scene to one with filter on it…

Really nice work.

Inspiring!

same thing came to my mind when i tried that trick today. i created another part and p-locked the retrigger values. by using individual track lengths you can create longer melodies. a nice side-effect is that you can change the values between those steps and you are on the right pitch again when you don´t forget to get your fingers off before the next trigger… by creating another part you also can´t forget to switch the retrigger parameters back to original when changing the pattern

wow, listened to both videos and it was so …
drifty.

The idea is all about playing the OT like an instrument not programming it. I mean programming it to that stage that you can have fun playing it like an instrument. With scenes you can go pretty wild on this one.

Thanks to Lemajik’s video, I can get closer to replicating the tricks of the MWFX Judder pedal: