I’d say first lower the depth and check that out, but also try changing speed and mult as well.
Play with different settings of those parameters, explore and analyze the results…
With Random lfo, even with max depth values, you should hear other slices than 1st and last, but there are more chances to play 1st and last if you have a few slices.
127 Lfo value corresponds to 64 slices in slice mode. You have to multiply by 2 lfo values.
A similar question: when I use random LFO on a midi CC depth works as expected (128 values) but there’s a real preponderance of “0”. As a result, the randomness isn’t as random as I would like it to be. It choses random values in between 0’s and 127’s, but the LFO seems to cycle. I couldn’t figure out how to get “real” randomisation. Am I missing something? I have it set to “sync one” because that suits me, but it doesn’t matter which mode it is in.
Ah OK thanks, I was confused, I knew it was bipolar but looked over the fact that the “target” CC value is the zero crossing, of course. I’m working too hard, things are clearer after a good night’s sleep
It has an interesting side effect though (like always with the OT!)
The lower you set the target value the less values are generated between zero’s, inserting a pause instead. Because the OT will not send the same value twice in a row, while it’s in the sub-zero domain it just stops sending values
hijacking this thread – i’m confused: within the LFO page, i can’t seem to find slices as a destination. can anybody help me out how to actually trigger random slices?