Hi… I was looking at some of the new Elektron sample packs for the model samples, they say the samples are at 48k and are compatible with the octatrack.
Is this correct re the compatibility? I’ve had problems in the past with samples not playing as they should because they’re at 48k.
While we’re here: I was about to do my own experiments, but do we get the same behaviour with lower sample rates i.e OT will act as if they are 44.1 and play them faster to compensate? I’ve got various stuff like old PC game audio @ 22050 and stuff like bloop from NOAA and kepler light curves from NASA come in @ 8000.
Converting is a breeze with sox but obviously no increase in quality, only file size.
The closest I could get was pitch 1.4, with Depth 43 on lfo designer (designer value = 1 on step 1, dest = pitch, speed 0, Trig mode).
If someone has a better solution, I’m interested in!
The comments suggest (amongst thousands that wanna tell you that sample rate can’t affect pitch - "don’t try to speak in sound engineers terms, cause you ain’t ) that it wasn’t the sample rate, but rather a guitar not being in tune (should have been changed for that song, but he didn’t take the guitar).
After the song he even hands the guitar off the stage.
Apparently, people compared footage from concerts and whatnot, anyways, the explanation made sense.
Either way, having backing tracks in the wrong sample rate sounds like a nice desaster indeed^^
The youtube comments underneath are great, but it did make me wonder why he didn’t realise he was out of tune and whether or not other substances were involved. It reminds me of the scene in Wolf of Wall Street were Leonardo thinks he’s driven his Lamborghini home in one piece…