I find myself often mangling samples with effects and totally changing the timbre / style of sounds. Often times i’m using filter w distortion, which brings down the volume of my samples big time. I use the master track as an oscilliscope and i can see that i’m losing tons of gain.
I’m wondering if the following is possible:
After i chop and sequence a sample, can i save the sample settings (with all the slice points), then resample the entire source sample with effects, and then reassign it to the same sample slot while keeping the all of the slice points. Right now i need to use a neighbor track to bring up the gain on these mangled samples. I’d love to be able to bounce the original sample with the effects (after i’ve sequenced slices), use the normalize or +3 db gain setting in the audio editor, and then reassign it to the original slot.
The OT creates an .ot file with a name that matches the corresponding audio file, i.e. my_sample.wav and my_sample.ot. The .ot file contains all the attributes for the audio file, things like tempo, stretch mode, and slice markers. Another audio file can “inherit” the .ot attributes by simply duplicating the .ot file but with the new audio file’s name, i.e. for my_other_sample.wav to have the same attributes as my_sample.wav, copy my_sample.ot and paste it with the name my_other_sample.ot.
To do all this, the OT needs to be mounted to the computer via USB.
I think you should be able to do this on the OT itself. If you use another track and set its SRC3 to the neighbour track or whatever and make sure the record length is the same by using record trigs or changing the max length accordingly, you should then be able to either save that sample and assign it or set the track with the slice grid to use the recorder buffer that you just recorded into.
As for maintaining gain you probably need to use a compressor on one of the tracks so the level stays reasonably consistent.
What about amp volume? Already maxed out?
You could even set up a scene which automatically compensates for volume loss by adding amp volume as you increase filter resonance/q or distortion if you need realtime tweakability.
Or start with higher sample attribute gain/higher amp volume, but with lower track level. Then use track level to compensate for volume loss. Track level is post effects, amp volume is pre effects. Increasing amp volume can drive the filter harder or change timbre with distortion.
I’ve done this by just replacing the sample with another sample with the same exact name. All the attributes were recognized as if it was still the original sample. The sequences played fine too.