Just got an idea, I dont have an octatrack atm so correct me if this is already possible. And i think this box would be the best for this.
Anyway, my thought would be like a sort of different track running mode, where the sequencer only skips to the next step when the sample end-point is reached. Maybe just playing triggered steps in this mode.
So it would be kinda glitchy and weird but maybe a bit of a happy-accident thing (which im personally is all about) but anyway.
Good or bad idea? Sounds fun to me anyway, and would be nice on the octatrack beeing able to use the timestrech to finalize pitch adjustments.
This is not possible with OT right now.
What you describe would impose different speed between tracks + within a track.
But as always with OT a workaround may certainly be found.
What you seem to describe, if I’m correct, would be the same as playing a sample chain, isn’t it? Why would you slave the sequencer speed on samples exactly? What kind of advantage this would offer to you?
Dont know if its the same, saw i video on samplechaining and it looked a bit tedious to setup.
Dont know if it would impose different speeds between tracks, why? I would not slave the sequencer to samples in my idea.
I would simply have a track (or more) to just run freely after the length of the samples (Start-end point). So you would never know how time the different tracks if there werent a function for that, which i guess there could be. But i mean, the elektron sequencer is often used to set different end points for tracks to make polyrythmic(?) stuff anyway.
And the length of the loop would be determined on the length of the samples. In my mind this could be really fun with samples on the octatrack and timestretching, if it was to be implemented in a simple-to-use way.
Advatages: just a special way to come up with pretty unique results. Would it be musical, yea maybe, why not. But just an idea, thinking out loud.
But only with the granularity of steps (+ fixed tempo multipliers) and not with the granularity of single samples (=44100 times/sec). That’s simple not within the domain of a step sequencer.
I guess adding some kind of linear sequencing to the codebase wouldn’t be that easy, because that’s a completely different kind of beast to implement.
But you can make several patterns with 1 sample and different tempi, chain the patterns, eventually randomize them with external random Program Changes.
You can also do a lot with the Arranger, you can change tempo each 2 steps.
Imagine that you have say a folder of samples played one after the other. Like you put everything in VLC, sit and listen.
Not sure it would be very far from what you describe.
I personally don’t see much interest in this.
But you could just sample such mess in the OT, and you get your sample chain, simple and easy
Something you can do which i’ve been messing with recently is trigging oddly timed loops with a 1st condition and just letting them run. Using this restricted forever loop, much more granular polyrhythms are possible. You can use squarish vol LFOs, trigless filter trigs to alter the rhythm, and time/pitch stretch to alter the length of the loop in relation to the sequence.
I believe loopop did a video on using it for Reich influenced phase experiments. Unfortunately, I don’t think it’s possible to use record buffers and not interrupt the loop, otherwise you could change the loop content while it’s playing.
E: While we’re at it, what are people’s exp with plays free direct? I just remembered recently i’ve used it to retrig a loop quickly after overwriting the record buffer. Would it retrig a 1st cond?